Super Mario 64: Difference between revisions

Jump to navigation Jump to search
→‎Wii VC: Add link to main VC article
No edit summary
(→‎Wii VC: Add link to main VC article)
Line 21: Line 21:
The final release of Super Mario 64 was once again in Japanese. It enabled a compiler flag to allow optimizations, so the game lags less. It also fixed the [[Backwards Long Jump]] glitch, which is why it is rarely used in speedruns, except in the [[BLJless]] category. Strangely, when grabbing a [[pole]] on this version, horizontal speed affects Mario's angle. The game introduced new voice clips like "Bye, bye!" when throwing Bowser. Some of Mario's voice clips are high-pitched in this version.
The final release of Super Mario 64 was once again in Japanese. It enabled a compiler flag to allow optimizations, so the game lags less. It also fixed the [[Backwards Long Jump]] glitch, which is why it is rarely used in speedruns, except in the [[BLJless]] category. Strangely, when grabbing a [[pole]] on this version, horizontal speed affects Mario's angle. The game introduced new voice clips like "Bye, bye!" when throwing Bowser. Some of Mario's voice clips are high-pitched in this version.
==Wii VC==
==Wii VC==
''Main article: [[Virtual Console]]''
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also has a different rounding method for floats than other consoles, which is documented here: [[Wii VC Round-To-Zero]]
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also has a different rounding method for floats than other consoles, which is documented here: [[Wii VC Round-To-Zero]]
===Japanese===
===Japanese===
Line 28: Line 30:
===PAL===
===PAL===
PAL Wii VC is rarely seen because it is obscure and slow. However, it is actually the ideal game version for the ABZ Button Challenge, at least for any%, because it contains both language switching and the rounding error in BitFS.
PAL Wii VC is rarely seen because it is obscure and slow. However, it is actually the ideal game version for the ABZ Button Challenge, at least for any%, because it contains both language switching and the rounding error in BitFS.
==Wii U VC==
==Wii U VC==
The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent.
The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent.

Navigation menu