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{{To-do|Mario [[object]] vs. Mario [[struct]]}} | |||
{{object_infobox | {{object_infobox | ||
|image= STROOP-_Mario.png | |image= STROOP-_Mario.png | ||
| Line 14: | Line 15: | ||
'''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls. | '''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls. | ||
Most of the code involving updating Mario has to do with [[action]]s (see [[Action#Frame]] for a technical summary). | Most of the code involving updating Mario has to do with [[action]]s (see [[Action#Frame]] for a technical summary). | ||
==Controls== | |||
{|class="wikitable plainrowheaders" style="clear: right; float: right; max-width: 280px; text-align: center;" | {|class="wikitable plainrowheaders" style="clear: right; float: right; max-width: 280px; text-align: center;" | ||
|+Key | |+Key | ||
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!rowspan="2"|[[N64]] | !rowspan="2"|[[N64]] | ||
!colspan="2"|{{abbr|Wii ([[VC]])|Nintendo 64 version}} | !colspan="2"|{{abbr|Wii ([[VC]])|Nintendo 64 version}} | ||
!rowspan="2"|Wii U<br />(VC) | |||
|- | |- | ||
!GameCube Controller | !{{abbr|GCN<br />Ctrlr.|GameCube Controller}} | ||
!Classic Controller | !{{abbr|Class.<br />Ctrlr.|Classic Controller}} | ||
|- | |- | ||
!scope="row"|[[File:N64-Control-Neutral.png]] | !scope="row"|[[File:N64-Control-Neutral.png]] | ||
| Line 67: | Line 70: | ||
{|class="wikitable plainrowheaders" | {|class="wikitable plainrowheaders" | ||
!Action | !Action | ||
!Controls | !Controls | ||
|- | |- | ||
!scope="row"|Move | !scope="row"|Move | ||
|[[File:N64-Control-Neutral.png]] | |||
|- | |- | ||
|colspan="2"|There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |colspan="2"|There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | ||
|- | |- | ||
!scope="row"|[[Single Jump]] | !scope="row"|[[Single Jump]] | ||
|{{button|A}} on [[floor]] | |||
|- | |- | ||
|colspan="2"|The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |colspan="2"|The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | ||
|- | |- | ||
!scope="row"|Swim | !scope="row"|Swim | ||
|{{button|A}} in [[water]] | |||
|- | |||
!scope="row"|Shoot from [[cannon]] | |||
|{{button|A}} | |||
|- | |- | ||
!scope="row"|[[Double Jump]] | !scope="row"|[[Double Jump]] | ||
|{{button|A}} → {{button|A}} against floor | |||
|- | |- | ||
|colspan="2"|After jumping or falling, press {{button|A}} when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |colspan="2"|After jumping or falling, press {{button|A}} when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | ||
|- | |- | ||
!scope="row"|[[Triple Jump]] | !scope="row"|[[Triple Jump]] | ||
|[[File:N64-Control-Neutral.png]] + ({{button|A}} → {{button|A}} → {{button|A}}) against floor | |||
|- | |- | ||
|colspan="2"|After double jumping, press {{button|A}} when landing on the floor. At least 20 speed is required to triple jump.<br>With the [[Wing Cap]], you don't need to be moving to do a [[Flying Triple Jump|triple jump]], and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start [[flying]]. | |colspan="2"|After double jumping, press {{button|A}} when landing on the floor. At least 20 speed is required to triple jump.<br>With the [[Wing Cap]], you don't need to be moving to do a [[Flying Triple Jump|triple jump]], and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start [[flying]]. | ||
|- | |- | ||
!scope="row"|[[Wall Kick]] | !scope="row"|[[Wall Kick]] | ||
|[[File:N64-Control-Neutral.png]] + ({{button|A}} → {{button|A}} against [[wall]]) | |||
|- | |- | ||
|colspan="2"|Mario must jump to a wall and when he touches it, press {{button|A}}. Mario must have at least 16 speed. | |colspan="2"|Mario must jump to a wall and when he touches it, press {{button|A}}. Mario must have at least 16 speed. | ||
|- | |- | ||
!scope="row"|[[Sideflip]] | !scope="row"|[[Sideflip]] | ||
|[[File:N64-Control-Left.png]] → ([[File:N64-Control-Right.png]] + {{button|A}}) | |||
|- | |- | ||
|colspan="2"|Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed. | |colspan="2"|Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed. | ||
|- | |- | ||
!scope="row"|[[Backflip]] | !scope="row"|[[Backflip]] | ||
|{{button|Z}} + {{button|A}} | |||
|- | |- | ||
!scope="row"|[[Long Jump]] | !scope="row"|[[Long Jump]] | ||
|[[File:N64-Control-Neutral.png]] + {{button|Z}} + {{button|A}} | |||
|- | |- | ||
!scope="row"|Climb up [[ledge]] | !scope="row"|Climb up [[ledge]] | ||
|{{button|A}} + [[File:N64-Control-Neutral.png]] | |||
|- | |- | ||
!scope="row"|Hang onto [[ceiling]] | !scope="row"|Hang onto [[ceiling]] | ||
|Hold {{button|A}} | |||
|- | |- | ||
!scope="row"|Grab or dismount [[pole]] | !scope="row"|Grab or dismount [[pole]] | ||
|{{button|A}} | |||
|- | |- | ||
!scope="row"|Talk, read | !scope="row"|Talk, read | ||
|{{button|B}} | |||
|- | |- | ||
!scope="row"|Scroll text | !scope="row"|Scroll text | ||
|{{button|A}} or {{button|B}} | |||
|- | |- | ||
!scope="row"|[[Punch]] | !scope="row"|[[Punch]] | ||
|{{button|B}} | |||
|- | |- | ||
!scope="row"|[[Kick]] | !scope="row"|[[Kick]] | ||
|{{button|B}} | |||
|- | |- | ||
|colspan="2"|Can be done in a single jump or double jump (see [[Jump Kick]]) when Mario has less than 28 speed.<br>Can also be done on the ground while holding {{button|A}} if Mario's speed is less than 29 or the joystick magnitude is not greater than 48. | |colspan="2"|Can be done in a single jump or double jump (see [[Jump Kick]]) when Mario has less than 28 speed.<br>Can also be done on the ground while holding {{button|A}} if Mario's speed is less than 29 or the joystick magnitude is not greater than 48. | ||
|- | |- | ||
!scope="row"|Throw held object | !scope="row"|Throw held object | ||
|{{button|B}} | |||
|- | |- | ||
!scope="row"|Throw [[Bowser]] | !scope="row"|Throw [[Bowser]] | ||
|Spin [[File:N64-Control-Neutral.png]] → {{button|B}} | |||
|- | |- | ||
!scope="row"|[[Dive]] | !scope="row"|[[Dive]] | ||
|[[File:N64-Control-Neutral.png]] + {{button|B}} | |||
|- | |- | ||
|colspan="2"|Doing a dive is the same as doing a kick but Mario has more speed. | |colspan="2"|Doing a dive is the same as doing a kick but Mario has more speed. | ||
|- | |- | ||
!scope="row"|[[Slide Kick]] | !scope="row"|[[Slide Kick]] | ||
|[[File:N64-Control-Neutral.png]] + {{button|Z}} + {{button|B}} | |||
|- | |- | ||
!scope="row"|[[Sweep Kick]] | !scope="row"|[[Sweep Kick]] | ||
|{{button|Z}} + {{button|B}} | |||
|- | |- | ||
!scope="row"|Duck / [[Crouch]] | !scope="row"|Duck / [[Crouch]] | ||
|{{button|Z}} | |||
|- | |- | ||
!scope="row"|Slide | !scope="row"|Slide | ||
|[[File:N64-Control-Neutral.png]] + {{button|Z}} | |||
|- | |- | ||
!scope="row"|[[Crawl]] | !scope="row"|[[Crawl]] | ||
|{{button|Z}} + [[File:N64-Control-Neutral.png]] | |||
|- | |- | ||
!scope="row"|[[Ground Pound]] | !scope="row"|[[Ground Pound]] | ||
|{{button|Z}} in midair | |||
|- | |- | ||
!scope="row"|Rotate camera | !scope="row"|Rotate camera | ||
|{{button|C<>}} | |||
|- | |- | ||
!scope="row"|Zoom in,<br />enter first-person view | !scope="row"|Zoom in,<br />enter first-person view | ||
|{{button|C^}} | |||
|- | |- | ||
!scope="row"|Zoom out | !scope="row"|Zoom out | ||
|{{button|Cv}} | |||
|- | |- | ||
!scope="row"|Switch camera modes | !scope="row"|Switch camera modes | ||
|{{button|R}} | |||
|- | |- | ||
!scope="row"|Navigate menu | !scope="row"|Navigate menu | ||
|[[File:N64-Control-Neutral.png]] | |||
|- | |- | ||
!scope="row"|Confirm | !scope="row"|Confirm | ||
|{{button|A}} | |||
|- | |- | ||
!scope="row"|Cancel | !scope="row"|Cancel | ||
|{{button|B}} | |||
|- | |- | ||
!scope="row"|Display pause menu | !scope="row"|Display pause menu | ||
|{{button|Start}} | |||
|} | |} | ||