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[[File:Iquetitle.png|frame|right|SM64 iQue Title Screen]] | [[File:Iquetitle.png|frame|right|SM64 iQue Title Screen]] | ||
The '''iQue version of [[Super Mario 64]]''' is the only official release of SM64 in China, released for the [[Super_Mario_64#iQue_.28Chinese.29|iQue Player]] (IQP) console on November 17, 2003. It came as a time-limited demo on all IQPs, and was able to be bought as a full game. | The '''iQue version of [[Super Mario 64]]''' ('''神游马力欧''' ''Shényóu Mǎlì'ōu'' "iQue Mario") is the only official release of SM64 in China, released for the [[Super_Mario_64#iQue_.28Chinese.29|iQue Player]] (IQP) console on November 17, 2003. It came as a time-limited demo on all IQPs, and was able to be bought as a full game. | ||
==Version | ==Version differences== | ||
Other than the Chinese language support, the iQue version has several other interesting IQP-related changes from the [[Super Mario 64#Shindou|Shindou]] version it was based off of. | Other than the Chinese language support, the iQue version has several other interesting IQP-related changes from the [[Super Mario 64#Shindou|Shindou]] version it was based off of. | ||
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*EEPROM saving patches | *EEPROM saving patches | ||
===Video | ===Video corruption=== | ||
<!-- TODO: Move this to IQP article --> | <!-- TODO: Move this to IQP article --> | ||
Graphics become corrupted on the IQP if the 13th bit of VI_CONTROL_REG is set, which it is by default on most (if not all) N64 games. This may have been an intentional protection against piracy or ROM injection. | Graphics become corrupted on the IQP if the 13th bit of <code>VI_CONTROL_REG</code> is set, which it is by default on most (if not all) N64 games. This may have been an intentional protection against piracy or ROM injection. | ||
===EEPROM | ===EEPROM patches=== | ||
The IQP does not have EEPROM, which is used to save data such as save file status in the N64 versions. Instead it has a removable flash cartridge in the back of the console. Save file operations in IQP games are simulated by reading from/writing to a special location in RAM, which is copied to the flash cartridge when the game is closed. The IQP OS functions have been modified to support this. | The IQP does not have EEPROM, which is used to save data such as save file status in the N64 versions. Instead it has a removable flash cartridge in the back of the console. Save file operations in IQP games are simulated by reading from/writing to a special location in RAM, which is copied to the flash cartridge when the game is closed. The IQP OS functions have been modified to support this. | ||
[[Category:Games]] | [[Category:Games]] | ||