RTA Guide/Crackslide: Difference between revisions

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add double ledge grab right pillar prose
(add strat intro and z pos general body)
(add double ledge grab right pillar prose)
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== Double ledge grab right pillar ==
== Double ledge grab right pillar ==
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the banister, and aim to grab the bannister closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the bannister. Let the camera snap behind Mario, then get up.
TODO: Compatible with:
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar.
Get up from the ledge grab, single jump and do a tiny left tap, so that Mario ledge grabs the left side of the pillar.
TODO: video


== double ledgegrab left pillar ==
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the banister, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  
== double ledgegrab left pillar ==


== texture ==
== texture ==
477

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