RTA Guide/Crackslide: Difference between revisions

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add video for double ledge grab right pillar. touch up text
(add double ledge grab right pillar prose)
(add video for double ledge grab right pillar. touch up text)
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Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.


= Setting Mario's Z position =
= Setting Mario's z-position =


In order to get enough speed during the C^ slide, we need to set Mario's Z position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B press exit strategy, and between 1560 and 1561 to do the B pressless strategy. The B pressless strategy requires a more precise Z position, but overall it is still easier and thus recommended for beginners.
In order to get enough speed during the C^ slide, we need to set Mario's z-position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B press exit strategy, and between 1560 and 1560.9 to do the B pressless strategy. The B pressless strategy requires a more precise z-position, but overall it is still easier and thus recommended for beginners.


During practice, we can use the [https://sites.google.com/view/supermario64/usamunepj/usamunerom Usamune Practice ROM] to see Mario's Z position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.
During practice, we can use the [https://sites.google.com/view/supermario64/usamunepj/usamunerom Usamune Practice ROM] to see Mario's z-position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.


== Double ledge grab right pillar ==
== Double ledge grab right pillar ==
TODO: Compatible with:  
TODO: Compatible with:  
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar.
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar.
Get up from the ledge grab, single jump and do a tiny left tap, so that Mario ledge grabs the left side of the pillar.
Get up from the ledge grab, single jump and ''gently'' tap left, so that Mario ledge grabs the left side of the pillar.
TODO: video
{{#ev:youtube|dflQ8O__OiY}}


== double ledgegrab left pillar ==
== Double ledge grab left pillar ==


From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the banister, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  


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