Hazy Maze Cave: Difference between revisions

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|colspan=3|*Involves scuttlebug raising. <br/>**Requires PU movement and scuttlebug raising.
|colspan=3|*Involves scuttlebug raising.
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===Entering Hazy Maze Cave ''(0x)''===
===Entering Hazy Maze Cave ''(0x)''===
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Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.


Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high<ref>[https://youtu.be/xE7hrQ8sHhU?t=2m17s <nowiki>"Star Heights" by UncommentatedPannen</nowiki>]</ref>), Mario bounces on a nearby scuttlebug.
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high<ref>[https://youtu.be/xE7hrQ8sHhU?t=2m17s "Star Heights" by UncommentatedPannen]</ref>), Mario bounces on a nearby scuttlebug.


In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.<ref>[https://youtu.be/JI9lL-ZDtpw <nowiki>"HMC Elevate for 8 Red Coins 0xA 5min Strat" by UncommentatedPannen</nowiki>]</ref>
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.<ref>[https://youtu.be/JI9lL-ZDtpw "HMC Elevate for 8 Red Coins 0xA 5min Strat" by UncommentatedPannen]</ref>
===Metal-Head Mario can Move! ''(0x)''===
===Metal-Head Mario can Move! ''(0x)''===
:''Video: https://youtu.be/69NMgKGFKC0 ''
:''Video: https://youtu.be/69NMgKGFKC0 ''
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Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.


A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it<ref>[https://youtu.be/49TSYXdgt4I <nowiki>"SM64 - Metal Head Mario Can Move 0x Faster with HSWing" by Emilia Two</nowiki>]</ref>.
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it<ref>[https://youtu.be/49TSYXdgt4I "SM64 - Metal Head Mario Can Move 0x Faster with HSWing" by Emilia Two]</ref>.
===Navigating the Toxic Maze ''(0x)''===
===Navigating the Toxic Maze ''(0x)''===
:''Video: https://youtu.be/b5zwE4ALeoI ''
:''Video: https://youtu.be/b5zwE4ALeoI ''
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The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.


In September 2023, it was discovered that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bound, the trick now named [[Mario's Platform Adventure]], which allowed the transportt of enemies beyong their basic room. This was used on Ocotber 1st 2023 to collect Watch for Rolling Rock in 0 A Presses<ref>[https://youtu.be/aFx7woWkZbc <nowiki>"HMC Watch for Rolling Rocks 0xA" by UncommentatedPannen</nowiki>]</ref>
In September 2023, it was discovered that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bound, the trick now named [[Mario's Platform Adventure]], which allowed the transportt of enemies beyong their basic room. This was used on October 1st 2023 to collect Watch for Rolling Rocks in 0 A Presses.<ref>[https://youtu.be/aFx7woWkZbc "HMC Watch for Rolling Rocks 0xA" by UncommentatedPannen]</ref>
===HMC 100 coins ''(0x)''===
===HMC 100 coins ''(0x)''===
:''Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc ''
:''Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc ''
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Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch's effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper's coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch's effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper's coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.
==References==
==References==
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