Hyperspeed Punching: Difference between revisions

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'''Hyperspeed Punching''' (abbreviated as '''HSP''') is a technique that allows speed to be built by repeatedly move-punching on a slope within a specific angle range. Given ideal geometry, it is possible to gain arbitrary speed in this manner. Like [[hyperspeed walking]], this is a method for obtaining PU speed that can be performed in zero A presses, making it potentially useful for the [[A Button Challenge]].
'''Hyperspeed Punching''' (abbreviated as '''HSP''') is a technique that allows speed to be built by repeatedly move-punching on a slope within a specific angle range. Given ideal geometry, it is possible to gain arbitrary speed in this manner. Like [[Hyper Speed Walking]], this is a method for obtaining PU speed that can be performed in zero A presses, making it potentially useful for the [[A Button Challenge]].


While move-punching, Mario has abnormally low friction compared to other actions with similar physics. If the floor is steep enough, Mario can overpower this friction with downhill slope acceleration. Unless Mario is standing in shallow water, the floor must not be too steep or else he will begin to slide.
While move-punching, Mario has abnormally low friction compared to other actions with similar physics. If the floor is steep enough, Mario can overpower this friction with downhill slope acceleration. Unless Mario is standing in shallow water, the floor must not be too steep or else he will begin to slide.

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