Object slot: Difference between revisions

Rephrase that unimportant objects are replaced if the object limit is reached
m (MMMMMMMMMMMMM moved page Object Slot to Object slot over redirect: Sentence casify the wiki)
(Rephrase that unimportant objects are replaced if the object limit is reached)
 
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An '''object slot''' is a location in the console memory that stores an [[object]]. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are already occupied and an object tries to load, the game will [[crash]], unless the object is an '''unimportant object''' such as a [[dust]] particle.
An '''object slot''' is a location in the console memory that stores an [[object]]. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are occupied when an object tries to load, the game will try to unload '''unimportant objects''' such as [[dust]] particles. If all objects are important, the game will [[crash]] regardless of whether the object that is trying to load is important.
 
==Effect of Cloning==
==Effect of Cloning==
{{main|Cloning}}
{{main|Cloning}}
Cloning occurs when [[Mario]] holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.
Cloning occurs when [[Mario]] holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.
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