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=== BLJ === | === BLJ === | ||
{{main|BLJ}} | {{main|BLJ}} | ||
BLJ requires Mario to land from a longjump in less than about 8<!--someone verify this number--> frames. This can be achieved using a small ledge (such as stairs), a steep slope, an upwards-moving platform, or a ceiling. | |||
A notable optimisation is the use of neutral joystick input during landing frames to avoid losing speed. It is not applicable to side BLJs though. | |||
==== Slope BLJ ==== | ==== Slope BLJ ==== | ||
TODO | TODO: shallow water, unit squares maybe | ||
==== | ==== Side BLJ ==== | ||
Side BLJ utilises a ledge that is between 7 and 30 units tall. Mario faces almost parallel to the ledge, the smallest possible angle upwards. He then lands on the lower floor next to the ledge, longjumps and strains onto the ledge, landing instantly, then moves back down because of his angle. This is repeated to perform a side BLJ. | |||
==== Elevator BLJ ==== | ==== Elevator BLJ ==== | ||
TODO | TODO | ||
==== Ceiling BLJ ==== | ==== Ceiling BLJ ==== | ||
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor. | |||
It is often possible to hit the ceiling for 2 frames during the initial longjump to cancel Mario's vertical and horizontal speed, allowing to start the BLJ much faster. | |||
=== Hyperspeed Wallkicks === | === Hyperspeed Wallkicks === | ||
TODO | TODO |
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