User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

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=== BLJ ===
=== BLJ ===
{{main|BLJ}}
{{main|BLJ}}
BLJ requires Mario to land from a longjump in less than about 8<!--someone verify this number--> frames. This can be achieved using a small ledge (such as stairs), a steep slope, an upwards-moving platform, or a ceiling.
A notable optimisation is the use of neutral joystick input during landing frames to avoid losing speed. It is not applicable to side BLJs though.
==== Slope BLJ ====
==== Slope BLJ ====
  TODO (is this necessary?)
  TODO: shallow water, unit squares maybe
==== 0-Input BLJ ====
==== Side BLJ ====
TODO
Side BLJ utilises a ledge that is between 7 and 30 units tall. Mario faces almost parallel to the ledge, the smallest possible angle upwards. He then lands on the lower floor next to the ledge, longjumps and strains onto the ledge, landing instantly, then moves back down because of his angle. This is repeated to perform a side BLJ.
==== Elevator BLJ ====
==== Elevator BLJ ====
TODO (is this necessary?)
==== Side BLJ ====
  TODO
  TODO
==== Ceiling BLJ ====
==== Ceiling BLJ ====
TODO
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor.
==== Low Ceiling BLJ ====
 
TODO
It is often possible to hit the ceiling for 2 frames during the initial longjump to cancel Mario's vertical and horizontal speed, allowing to start the BLJ much faster.
==== Pause-buffered BLJ ====
 
TODO (mention small slope bljs, including ! switch bljs)
==== Shallow Water BLJ ====
TODO (not really a specific kind of blj, but shallow water allows slope bljs to work in places they otherwise couldn't)
=== Hyperspeed Wallkicks ===
=== Hyperspeed Wallkicks ===
  TODO
  TODO
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