User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

Jump to navigation Jump to search
Line 59: Line 59:
  TODO
  TODO
=== Water Sliding Speed Preservation ===
=== Water Sliding Speed Preservation ===
  TODO
  TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only)
=== Hyperjump ===
=== Hyperjump ===
  TODO (mention jong's hspd equation from h_spd_calc?)
  TODO (mention jong's hspd equation from h_spd_calc?)
=== Flight Reflection ===
=== Flight Reflection ===
  TODO
  TODO OOB, Walls, Ceilings
== Movement Starting Actions ==
== Movement Starting Actions ==
=== Punch Cancel ===
=== Punch Cancel ===
Line 77: Line 77:
  TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28)
  TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28)
=== Eru Drop ===
=== Eru Drop ===
When walking at a minimal magnitude (8 units from neutral in any direction on TASInput), Mario tip-toes in place without moving much. However he is not constantly moving forward. On some frames, Mario actually moves backwards. Abusing this, we can walk off a ledge backwards to initiate an instant double jump (which can lead into a triple jump), fall onto a platform below whilst facing it and instantly dive recover. (There are probably more options out of an Eru drop as well.) To do this, Mario needs to be positioned less than a unit away from the ledge, walk facing away from the ledge and Mario should drop off of the ledge. It is advised to use STROOP's map tab to do this.  
When walking at a minimal magnitude (8 units from neutral in any direction on TASInput), Mario tip-toes in place without moving much. However he is not constantly moving forward. On some frames, Mario actually moves backwards. Abusing this, we can walk off a ledge backwards to initiate an instant double jump (which can lead into a triple jump), fall onto a platform below whilst facing it or instantly dive recover. (There are probably more options out of an Eru drop as well.) To do this, Mario needs to be positioned less than a unit away from the ledge, walk facing away from the ledge and Mario should drop off of the ledge. It is advised to use STROOP's map tab to do this.  


The fastest an Eru drop can be performed is in 3 frames from when Mario begins walking, however doing it in 3 frames gives less freedom as to what angles you can fall off the ledge with.
The fastest an Eru drop can be performed is in 3 frames from when Mario begins walking, however doing it in 3 frames gives less freedom as to what angles you can fall off the ledge with.


It is called the Eru drop as it was found by [https://youtu.be/Tl1qDika4Bk?t=7 Japanese TASer Eru]  
It is called the Eru drop as it was found by [https://youtu.be/Tl1qDika4Bk?t=7 Japanese TASer Eru]
 
== Optimization-Based Actions ==
== Optimization-Based Actions ==
=== Quickstop ===
=== Quickstop ===
7

edits

Navigation menu