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== Speed-Preserving Actions == | == Speed-Preserving Actions == | ||
=== Optimal Speedkick === | === Optimal Speedkick === | ||
For a speedkick, the joystick magnitude must be 48 or less. The optimal input is whatever has the highest component in Mario's facing direction. | |||
Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly. | |||
=== Buffered Jumpkick === | === Buffered Jumpkick === | ||
If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered jumpkick. If starting from idle, this allows you to choose an arbitrary angle to jumpkick with. Note: a normal jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle. | If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered jumpkick. If starting from idle, this allows you to choose an arbitrary angle to jumpkick with. Note: a normal jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle. |
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