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(→CPU Crashes: Mention Mono work-around for pan crash) Tags: Mobile edit Mobile web edit |
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|Moving the camera immediately when entering [[VCutM]]|| style="background-color: #fffca8" |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn't exist. Normally this isn't a problem, since it's not on screen so it's culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP. | |Moving the camera immediately when entering [[VCutM]]|| style="background-color: #fffca8" |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn't exist. Normally this isn't a problem, since it's not on screen so it's culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP. | ||
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==See Also== | |||
[[Address Error Exception]] | |||
==References== | ==References== | ||
<references /> | <references /> |