Crash: Difference between revisions

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! Cause !! Exception Type !! Notes
! Cause !! Exception Type !! Notes
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| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #ffb65e"| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This "crash" can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.
| Exceed the [[Objects#Object limit|object limit]] || style="background-color: #ffb65e"| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This "crash" can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.
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| Sending the camera into a [[Parallel Universe|PU]]|| style="background-color: #ff9696" | Floating-Point Overflow ||
| Sending the camera into a [[Parallel Universe|PU]]|| style="background-color: #ff9696" | Floating-Point Overflow ||
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