Crash: Difference between revisions

Jump to navigation Jump to search
49 bytes removed ,  16 May 2021
→‎CPU Crashes: Mention Mono work-around for pan crash
(Adding the second known source of sound glitch.)
(→‎CPU Crashes: Mention Mono work-around for pan crash)
Tags: Mobile edit Mobile web edit
Line 46: Line 46:
| Having an object too far away from the camera make a noise (JP only)
| Having an object too far away from the camera make a noise (JP only)
| style="background-color: #ff9696" | Floating-Point Unimplemented Operation
| style="background-color: #ff9696" | Floating-Point Unimplemented Operation
|When a noise's pan is determined, it uses the position of the object to calculate the pan. When the object's absolute z-position relative to the camera is large (>= 22000 units) and the x-position relative to the camera is very negative (<= -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Additionally, when the x value is negative enough, there will be two out-of-bounds array reads.
|When a noise's pan is determined, it uses the position of the object to calculate the pan. When the object's absolute z-position relative to the camera is large (>= 22000 units) and the x-position relative to the camera is very negative (< -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.
|-
|-
|Standing in the camera's position|| style="background-color: #ff9696" |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.<ref>[https://www.youtube.com/watch?v=vK16L2J0la4 "Faster fastest crash in BoB" by Madghostkek]</ref>
|Standing in the camera's position|| style="background-color: #ff9696" |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.<ref>[https://www.youtube.com/watch?v=vK16L2J0la4 "Faster fastest crash in BoB" by Madghostkek]</ref>

Navigation menu