771
edits
(show ASM and stuff) |
(complete this discussion) |
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12b4: 13210008 beq t9,at,12d8 <act_start_hanging+0xf0> | 12b4: 13210008 beq t9,at,12d8 <act_start_hanging+0xf0> | ||
12b8: 00000000 nop | 12b8: 00000000 nop | ||
Since the t9 load is skipped, the only effect could be to potentially cause Mario to stay hanging for a single frame without a ceiling. | Since the t9 load is skipped, the only effect could be to potentially cause Mario to stay hanging for a single frame without a ceiling. After that, `perform_hanging_step` will catch the fact that Mario's ceiling is NULL and stop the hang. Similar effects on PAL version. | ||
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| Sound glitch || style="background-color: #ffb65e"| N/A || style="background-color: #ffb65e"| N/A || The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions other than the original Japanese N64 release. | | Sound glitch || style="background-color: #ffb65e"| N/A || style="background-color: #ffb65e"| N/A || The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions other than the original Japanese N64 release. | ||
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