Triple Jump: Difference between revisions

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** Has not gone past the action timer.
** Has not gone past the action timer.
** Is not wearing a [[Wing Cap|wing cap]].
** Is not wearing a [[Wing Cap|wing cap]].
** Has more than 20 forward speed.
** Has more than 20 forward speed.<ref>[https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_moving.c#L152 Code from decompilation]</ref>
* '''[[Walking]]''' & '''[[Decelerating]]''':
* '''[[Walking]]''' & '''[[Decelerating]]''':
** The previous action is the double jump land action.
** The previous action is the double jump land action.
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After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
== References ==
<references/>
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