User:Blueeighthnote/Sandbox: Difference between revisions

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===Top of the Fortress (BoB → WF)===
===Top of the Fortress (BoB → WF)===
;Coordinates (x, y, z): (1205, 4403, -2158)
;Coordinates (x, y, z): (1205, 4403, -2158)
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain.
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".  
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked.
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked
;Alternatives availability: None (must be performed for the lowest A press count)
;Alternatives availability: None (must be performed for the lowest A press count)


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===Pole-Jumping for Red Coins (WF → DDD)===
===Pole-Jumping for Red Coins (WF → DDD)===
;Coordinates (x, y, z): (4260, 998, -2045)
;Coordinates (x, y, z): (4260, 998, -2045)
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked
;Alternatives availability: None (must be performed for the lowest A press count)
;Alternatives availability: None (must be performed for the lowest A press count)


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;Coordinates (x, y, z): (254, 2374, -3571)
;Coordinates (x, y, z): (254, 2374, -3571)
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Video Link: https://www.youtube.com/watch?v=YBwenkLF_H4
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
;Usage restrictions: None
;Usage restrictions: None
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In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.
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The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.
 
===Timed Jumps on Moving Bars (BitS → TTC 1)===
===Timed Jumps on Moving Bars (BitS → TTC 1)===


;Coordinates (x, y, z): (?, ?, ?)
;Coordinates (x, y, z): (?, ?, ?)
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Video Link: https://www.youtube.com/watch?v=FMA-zEznvMo
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.
;Usage restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])
 
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.


To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.-->
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.

Revision as of 12:13, 18 October 2018

Dumping things into this Sandbox and will be copied to other pages when ready.

List of HOLPs required in the ABC challenge 100% run

Top of the Fortress (BoB → WF)

Coordinates (x, y, z)
(1205, 4403, -2158)
Corresponding Location (BoB)
High in midair, above the slippery white slope between low ground and the mountain
Corresponding Location (WF)
Between the arrow-shaped island and tower platform, high in midair
Video Link
https://www.youtube.com/watch?v=KMgCuoRQ4Fw
Purpose
The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".
Usage restrictions
WF Course Version 2 (fortress), either Wing Cap or Metal Cap unlocked
Alternatives availability
None (must be performed for the lowest A press count)

To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.

In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The Star Dance Clip activates, moving Mario onto the platform.

Pole-Jumping for Red Coins (WF → DDD)

Coordinates (x, y, z)
(4260, 998, -2045)
Corresponding Location (WF)
Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)
Corresponding Location (DDD)
In between two moving poles in midair, with caged walls on the sides
Video Link
https://www.youtube.com/watch?v=gvQMNQlgu3s
Purpose
The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
Usage restrictions
DDD Course Version 2 (poles), Vanish Cap unlocked
Alternatives availability
None (must be performed for the lowest A press count)

To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.

In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.

Tick-Tock Clock Cogs (WDW → TTC 1)

Coordinates (x, y, z)
(254, 2374, -3571)
Corresponding Location (WDW)
A corner close to the highest water-level changer, at the edge of the course
Corresponding Location (TTC)
Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms
Video Link
https://www.youtube.com/watch?v=YBwenkLF_H4
Purpose
Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
Usage restrictions
None
Alternatives availability
Cogs misalignment strat

To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.

In Tick Tock Clock, Mario uses Instant Release (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses Hyper Speed Grinding on the treadmill and double jumps to higher areas.

The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.

Timed Jumps on Moving Bars (BitS → TTC 1)

Coordinates (x, y, z)
(?, ?, ?)
Corresponding Location (BitS)
Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp
Corresponding Location (TTC)
High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height
Video Link
https://www.youtube.com/watch?v=FMA-zEznvMo
Purpose
Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".
Usage restrictions
Reliant a prior HOLP to save time (see #Bowser in the Sky HOLP)

In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.

In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.