Surface

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Revision as of 22:22, 30 November 2018 by MMMMMMMMMMMMM (talk | contribs) (Some stuff)
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Every surface in Super Mario 64 is made up of triangles. Every triangle falls into one of three categories: a floor triangle, a wall triangle, or a ceiling triangle. However, a triangle does not store what category it is. Instead, its category is determined based on the y component of the triangle's normal vector. If y component > 0.01, then it is a floor. If y component < -0.01, then it is a ceiling. Otherwise, it is a wall[1].

Walls

The majority of walls in the game are perfectly vertical, but not all.

This wall in BoB is not quite vertical.

hitbox stuff

Floors

Ceilings

References