Instant warp: Difference between revisions

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A '''loading point''' is an area where, if passed through, will load certain objects in the course.  
An '''instant warp''' is a special [[floor]] that, when passed above, causes Mario to instantly move without interrupting normal gameplay. In the case of '''loading zones''', Mario enters a different area in the level and a different set of objects loads. In the case of the '''endless staircase''', Mario instantly changes position but not area.
 
Because normal gameplay is not interrupted when triggering an instant warp, interesting side effects can occur. For example, if Mario passes through a loading zone while holding an object or climbing on a pole, objects in the new area can be [[cloned]].


==Locations==
==Locations==
'''Loading areas that can be passed through without disrupting Mario's movement and loading area cloning is possible'''
*[[Castle]]: The endless staircase is an instant warp that is not a loading zone. It displaces Mario by -205 in the y direction and 410 in the z direction.
*[[Dire, Dire Docks]]: The loading area is at the midpoint of the tunnel leading to Bowser's submarine and the platforms above ground.
*[[Dire, Dire Docks]]: There is a two-way loading zone at the midpoint of the tunnel. It displaces Mario by 8192 in the x direction.
*[[Wet Dry World]]: The loading area is in the middle of the underwater tunnel, connecting the main part and the underwater town.
*[[Shifting Sand Land]]: There is a two-way loading zone inside the pyramid in the entrance to the [[Eyerok]] boss fight.
 
*[[Tall, Tall Mountain]]: There are two one-way loading zones along the slide. These displace Mario by (10240, 7168, 10240) and (-11264, 13312, 3072). They are located inside tunnels, which prevent Mario from activating them from above.
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*[[Wet Dry World]]: There is a two-way loading zone in the tunnel leading to the town.
'''Loading areas that can be passed through without disrupting Mario's movement, but cloning cannot be utilized as of yet'''
*[[Shifting Sand Land]]: The loading area is inside the pyramid leading to Eyerok's boss fight.
*[[Tall, Tall Mountain]]: The loading area is at the midpoint of the secret slide, after the sharp right turn at the branch to the wooden segment.

Revision as of 22:47, 14 June 2018

An instant warp is a special floor that, when passed above, causes Mario to instantly move without interrupting normal gameplay. In the case of loading zones, Mario enters a different area in the level and a different set of objects loads. In the case of the endless staircase, Mario instantly changes position but not area.

Because normal gameplay is not interrupted when triggering an instant warp, interesting side effects can occur. For example, if Mario passes through a loading zone while holding an object or climbing on a pole, objects in the new area can be cloned.

Locations

  • Castle: The endless staircase is an instant warp that is not a loading zone. It displaces Mario by -205 in the y direction and 410 in the z direction.
  • Dire, Dire Docks: There is a two-way loading zone at the midpoint of the tunnel. It displaces Mario by 8192 in the x direction.
  • Shifting Sand Land: There is a two-way loading zone inside the pyramid in the entrance to the Eyerok boss fight.
  • Tall, Tall Mountain: There are two one-way loading zones along the slide. These displace Mario by (10240, 7168, 10240) and (-11264, 13312, 3072). They are located inside tunnels, which prevent Mario from activating them from above.
  • Wet Dry World: There is a two-way loading zone in the tunnel leading to the town.