Glitchy Ledge Grab: Difference between revisions

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* Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA)
* Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA)
* Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high
* Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high
==References==
<references />
[[Category:Glitches]]

Revision as of 02:13, 26 October 2018

A glitchy ledge grab or GLG is a kind of ledge grab that goes higher than a normal ledge grab.

Details

A GLG can ascend 229 units up, compared to only 150 units from a regular ledge grab. The game does two ledge grab checks, one at Mario's lower body and one at his upper body[1]. When Mario's lower body touches a wall and not his upper body, the game looks for a floor to grab onto. A glitchy ledge grab is when those two things don't line up quite right, so Mario is able to grab a ledge he normally wouldn't be able to. A GLG can be triggered because:

  • The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the A Button Challenge to enter The Secret Aquarium 0xA)
  • Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the A Button Challenge to go to Bowser in the Sky 0xA)
  • Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high

References