Fly Guy: Difference between revisions

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{{stub}}
{{stub}}
{{object_infobox
|title= Fly Guy
|image=STROOP- Fly Guy.png
|hitbox_radius=70
|hitbox_height=60
|damage=2
|damage_hatless=3
|tangibility_radius= 1000
|interaction_type= Bounce Top
|surfaces=
|found_in=[[Shifting Sand Land]] (both types), [[Snowman's Land]] (non-fire-shooting), [[Tall Tall Mountain]] (fire-shooting), [[Tiny-Huge Island]] (huge island, both types), [[Rainbow Ride]] (non-fire-shooting)
|expand=
}}


'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]].
'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]].


== Description ==
== Description ==
If he is bounced on, [[Mario]] will enter a [[Twirling|twirling]] state and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state.
If he is bounced on, [[Mario]] will start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state.
There are two types of Fly Guys: ones that shoot fire and ones that don't.
There are two types of Fly Guys: ones that shoot fire and ones that don't.



Revision as of 14:11, 27 May 2020

Fly Guy
STROOP- Fly Guy.png
Hitbox Info
Hitbox
Damage 2
Damage without hat 3
Tangibility radius 1000
Interaction type Bounce Top
Found In
Shifting Sand Land (both types), Snowman's Land (non-fire-shooting), Tall Tall Mountain (fire-shooting), Tiny-Huge Island (huge island, both types), Rainbow Ride (non-fire-shooting)


Fly Guy is an enemy in Super Mario 64.

Description

If he is bounced on, Mario will start twirling and the Fly Guy will die and drop two yellow coins. Any other form of attack will not put Mario in a twirling state. There are two types of Fly Guys: ones that shoot fire and ones that don't.

Locations

Fly Guy appears in:

Size Manipulation

Mario can manipulate Fly Guy's size by running below him, causing his size to decrease.[1] Over time, Fly Guy's size will become negative, where his visuals will become upside down. The size does not have a cap, thus it can become arbitrarily large (if negative) barring float limitations. There is no known way to arbitrarily increase his size.

This does not affect his hitbox, but it does affect the height Mario is put on when he bounces on the Fly Guy. Mario cannot bounce on Fly Guy while he has a negative size.

Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.