Blue Coin: Difference between revisions

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A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads.
A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads.


==Spawn criteria==
==Spawn Criteria==
These coins can spawn in one of three ways.
These coins can spawn in one of three ways.
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I|Mr. I's]], and [[Beach Koopa|Beach]] or [[Shellless Koopa]]. Blue Coins are also spawned by [[Ground Pound|Ground Pounding]] a [[Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I|Mr. I's]], and [[Beach Koopa|Beach]] or [[Shellless Koopa]]. Blue Coins are also spawned by [[Ground Pound|Ground Pounding]] a [[Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
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==Blue Coin Clones==
==Blue Coin Clones==
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>https://www.youtube.com/watch?v=1GeID2o7CV0</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>https://www.youtube.com/watch?v=fjY7mEtqvK4</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universes]] to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump<ref>https://www.youtube.com/watch?v=QdT27ZpQjR0</ref>.
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>https://www.youtube.com/watch?v=1GeID2o7CV0</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>https://www.youtube.com/watch?v=fjY7mEtqvK4</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universes]] to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump<ref>https://www.youtube.com/watch?v=QdT27ZpQjR0</ref>.
{| class="wikitable sortable"
 
|-
! scope="col"| Course name
!! scope="col"| Maximum Coins without coin duplication
!! scope="col"| Maximum Coins with duplication
! scope="col"| More info
|-
! scope="row"| Bomb-omb Battlefield
| 146
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Whomp’s Fortress
| 141
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Jolly Roger Bay
| 104
| 104<ref>https://www.youtube.com/watch?v=kTsHpBL-kzc</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Cool, Cool Mountain
| 154
| 154<ref>https://www.youtube.com/watch?v=zF4MfQR9m40</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Big Boo’s Haunt
| 151
| 151<ref>https://www.youtube.com/watch?v=bIiYBwiNeGk</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Hazy Maze Cave
| 139
| 139<ref>https://www.youtube.com/watch?v=gJpAvqjv_WE</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Lethal Lava Land
| 133
| 133<ref>https://www.youtube.com/watch?v=avHqWNA601U</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Shifting Sand Land
| 136
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Dire, Dire Docks
| 106
| style="color: blue;" | 999
| Going through the loading point unloads all coin clones
|-
! scope="row"| Snowman’s Land
| 126
| style="color: blue;" | 999
| [[Money-bag duplication]]
|-
! scope="row"| Wet-Dry World
| 152
| style="color: blue;" | 999
| Going through the loading point unloads all coin clones
|-
! scope="row"| Tall, Tall Mountain
| 137
| style="color: blue;" | 999
| Entering and exiting the slide unloads all coin clones
|-
! scope="row"| Tiny-Huge Island
| 191
| style="color: blue;" | 999
| [[Piranha Plant glitch]], or entering a warp zone during [[Time Stop]] on [[J 1.0]]
|-
! scope="row"| Tick Tock Clock
| 128
| style="color: red;" | 279
| No other infinite coin glitches are avalible, apart from cloning, so 279 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Rainbow Ride
| 146
| style="color: red;" | 290
| No other infinite coin glitches are available in this course, apart from cloning, so 290 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Tower of the Wing Cap
| 63
| 63<ref>https://www.youtube.com/watch?v=EjxqwxQae-U</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Vanish Cap Under the Moat
| 27
| 27<ref>https://www.youtube.com/watch?v=NJ86CeDknP8</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Cavern of the Metal Cap
| 47
| 47<ref>https://www.youtube.com/watch?v=rHqaFDtpmJg</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| The Princess's Secret Slide
| 80
| 80<ref>https://www.youtube.com/watch?v=dDF-NJpPqYI</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| The Secret Aquarium
| 56
| 56<ref>https://www.youtube.com/watch?v=oW5RcIQDe94</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Wing Mario over the Rainbow
| 56
| 56<ref>https://www.youtube.com/watch?v=0S_79QeWhYk</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Bowser in the Dark World
| 80
| style="color: blue;" | 999<ref>https://www.youtube.com/watch?v=izGgTt3v0ho</ref>
| Whenever Bowser blows fire, there's a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins
|-
! scope="row"| Bowser in the Fire Sea
| 80
| style="color: red;" | 250<ref>https://www.youtube.com/watch?v=cPeE0XJ6JMw</ref>
| No other infinite coin glitches are available in this course, apart from cloning, so 250 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Bowser in the Sky
| 76
| style="color: blue;" | 999<ref>https://www.youtube.com/watch?v=NsAcDDzLMNE</ref>
| Whenever Bowser blows fire, there's a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins
|-
|}
==References==
==References==
<references />
<references />

Revision as of 06:06, 10 September 2018

Blue Coin
[[File:Blue Coin.gif]]
Hitbox Info
Hitbox
Tangibility radius Someone please add
Interaction type Someone please add
Related
Yellow Coin
Red Coins
Found In
Most Courses

A Blue Coin is a coin that is a blue-colored variant of the Yellow Coin. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral HP is also increased by 5 gradually. The coin loads some Coin Twinkles and then unloads.

Spawn Criteria

These coins can spawn in one of three ways.

  1. Certain enemies spawn Blue Coins upon death, like Medium Piranha Plants such as those in Whomp's Fortress, Mr. I's, and Beach or Shellless Koopa. Blue Coins are also spawned by Ground Pounding a Big Goomba, but not by killing it any other way, and by killing the head of a Pokey. Oddly, upon breaking a Crazy Box or throwing a Chuckya, five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
  2. When Ground Pounding a Blue Coin Block, a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible.
  3. When sliding down the Cool, Cool Mountain slide, including during the Big Penguin Race mission; sliding down the Princess's Secret Slide, which also has a Blue Coin Block; and sliding down the Tall, Tall Mountain slide. These blue coins act differently from other blue coins. They slide down the slide similarly to how Mario does, and bounce a little.

Blue Coin Clones

Although it has been possible to clone Blue Coins since the basics of cloning and handsfree holding were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them[1]. However, it was discovered that by quickly getting to a loading zone, which is only possible in Wet-Dry World[2], the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an Overflow Jump, which required visiting Parallel Universes to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump[3].

References