RTA Guide/Tick Tock Clock
Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, Mario can fall into the death barrier at any time, from any height.
Tick Tock Clock | |
Course Info | |
Abbreviation | TTC |
Terrain | Default |
Setting | Foggy |
Water | None |
Course Items | |
Coins | 126 ( ×75 • ×8 • ×7) |
Enemy Coins | 2 ( ×2) |
Stars | ×6 |
Star Navigation | |
Overview | |
Route
Clock Settings
Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
Stage Entry
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
- 12 = Time Stopped
- Between 12 and 6 = Time Slow
- 6 = Random Time
- Between 6 and 12 = Time Fast