Spawning displacement

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Spawning Displacement is a technique that allows Mario to receive displacement from a moving platform for one frame when spawning, hence the name. It is exclusive to the original Japanese version. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded ("Normal" Spawning Displacement) or an object in the Castle that overwrote the object Mario was standing on while exiting the level ("Reverse" Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving object which will not be overwritten by a non-moving object after unloading or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario will be displaced from his typical spawning position.[1]

Applications

In the A Button Challenge, Mario can utilize spawning displacement to re-enter Tick Tock Clock. This is done by standing on a spinner and collecting a Star. Once the spinner rotates, it displaces Mario to land on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done twice in the 120 star run, saving two A presses due to the strict requirements only being applicable with two stars:

Variations

Teleport displacement

Teleport displacement is a different type of platform displacement that is not exclusive to the Japanese version. To perform it, clone a teleport point near a moving object so that said object will move after Mario has initiated the teleport. As a result, Mario will be displaced from the teleport's destination. Due to these very rare conditions, this can only be performed in Wet-Dry World, since this is the only level in which you can clone a teleporter (via loading zone) that has a moving platform.[4]

References