RTA: Difference between revisions
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'''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required. | '''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required. | ||
* [[RTA Guide]] | |||
* [[RTABC]] |
Revision as of 22:36, 22 March 2020
RTA refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a TAS. The term "RTA" is most often used in the context of speedrunning, which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.