RTA: Difference between revisions

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'''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.
'''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.
* [[RTA Guide]]
* [[RTABC]]

Revision as of 22:36, 22 March 2020

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RTA refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a TAS. The term "RTA" is most often used in the context of speedrunning, which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.