Scuttlebug: Difference between revisions

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(Kudos to anyone who can find where gravity is set for this)
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{{object_infobox
{{object_infobox_2
|title= Scuttlebug
|title= Scuttlebug
|image= [[File:Scuttlebug_small.png|100×100px|A scuttlebug]]
|image= STROOP- Scuttlebug.png
|group=General Actor
|tangibility=1000
|draw=4000
|gravity=-4
|friction=
|buoyancy=2
|interaction=Bounce Top
|damage=1
|health=1
|radius=130
|height=70
|hurtbox_radius=90
|hurtbox_height=60
|offset=0
|coins=3
}}
|hitbox_height=5
|hitbox_height=5
|hitbox_down=19
|hitbox_down=19

Revision as of 23:22, 18 March 2019

Scuttlebug
STROOP- Scuttlebug.png
Technical Constants
Object Group General Actor
Tangibility Radius 1000
Draw Distance 4000
Physical Constants
Gravity -4
Buoyancy 2
Hitbox
Interaction Type Bounce Top
Damage 1
Health 1
Radius 130
Height 70
Down Offset 0

|hitbox_height=5 |hitbox_down=19 |hitbox_radius= (unknown) |damage= 1 |damage_hatless= 2 |speed= to add |tangibility_radius= 1000 |interaction_type= Bounce Top |surfaces= |found_in= Hazy Maze Cave, Big Boo's Haunt |expand= }} A scuttlebug is an enemy found in HMC and BBH.

Glitches/Exploits

Scuttlebugs have some glitches in their movement.

Scuttlebug Raising

Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).

Scuttlebug Transportation

Main Article: Scuttlebug transportation

Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.

Despawning

This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.