Object slot: Difference between revisions

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An '''object slot''' is a location in memory that may or may not contain an [[object]]. There are 240 object slots that may either be occupied or unoccupied. The slots that are occupied by objects are stored first, and the slots that are unoccupied (empty) are stored second. If all the object slots are filled up and an object tries to load, the game will [[crash]], unless the object is an '''unimportant object''' such as a [[dust]] particle.
==Effect of Cloning==
''Main article: [[Cloning]]''


Objects are stored in "object slots." There are 240 object slots that are either occupied or unoccupied. The objects that are occupied are stored first, and the objects that are unoccupied are stored second. If a player is able to hold an unoccupied object slot, a glitch known as [[Cloning]] occurs and the player is able to hold objects that usually cannot be held if an object loads into the slot. If all the object slots are filled up and one tries to load, the game will crash, unless the object is an [[Unimportant Object]] such as a dust particle.
Cloning occurs when [[Mario]] holds an empty object slot.

Revision as of 21:23, 12 April 2019

An object slot is a location in memory that may or may not contain an object. There are 240 object slots that may either be occupied or unoccupied. The slots that are occupied by objects are stored first, and the slots that are unoccupied (empty) are stored second. If all the object slots are filled up and an object tries to load, the game will crash, unless the object is an unimportant object such as a dust particle.

Effect of Cloning

Main article: Cloning

Cloning occurs when Mario holds an empty object slot.