Bob-omb: Difference between revisions
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{{ | {{object_infobox_2 | ||
|title= Bob-omb | |title= Bob-omb | ||
|image= | |image= STROOP- Bob-omb.png | ||
| | |group=Destructive | ||
| | |tangibility=1000 | ||
| | |draw=4000 | ||
|damage= | |draw_note=2000 in TTC | ||
| | |gravity=2.5 | ||
| | |friction=0.8 | ||
| | |buoyancy=1.3 | ||
| | |interaction=Grabbable | ||
| | |damage=0 | ||
| | |coin_value= | ||
| | |health=0 | ||
|radius=65 | |||
|height=113 | |||
|hurtbox_radius= | |||
|hurtbox_height= | |||
|offset=0 | |||
|coins=0 | |||
}} | }} | ||
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object. | '''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object. |
Revision as of 14:53, 20 March 2019
Bob-omb | |
Technical Constants | |
Object Group | Destructive |
Tangibility Radius | 1000 |
Draw Distance | 4000 |
Physical Constants | |
Gravity | 2.5 |
Friction | 0.8 |
Buoyancy | 1.3 |
Hitbox | |
Interaction Type | Grabbable |
Damage | 0 |
Health | 0 |
Radius | 65 |
Height | 113 |
Down Offset | 0 |
Bob-ombs are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.
Bloated Bob-omb
The bloated Bob-omb is the state when the Bob-omb gets bigger, right before exploding. Usually, this Bob-omb explodes. But if you grab it right before the explosion, it will be delayed for 12 frames. Note that if the explosion is early (by throwing the Bob-omb on the ground) It won't explode until the timer expires. The explosion is delayed, but the Bob-omb stays big, which means that its hitbox is bigger, enough to push Mario backwards.
Maintaining a Bloated State
After grabbing the bloated Bob-omb, you have to walk, then the Bob-omb will start exploding again, then you have to re-grab the Bob-omb. During these small frames of walking, you will be able to turn.
Another way of keeping it is by holding it Hands-free. You will be able to jump, double jump and ground pound. You can't turn except if you have a Wing Cap, where you will be able to fly while being pushed backwards.
Hands-free Teleported Bloated Bob-omb
If you teleport while holding a Bob-omb Hands-free, This Bob-omb will disappear. But if you go close to the first teleporter or if you teleport back, the Bob-omb will appear in front of you, giving you backwards momentum while keeping almost every movement. You can grab that Bob-omb by diving or punching. Kicking will cancel the momentum.
Uses
This trick is used frequently in the A Button Challenge, but also generally for clipping through walls, such as in the Chain Chomp's Gate clip.