Mupen64: Difference between revisions
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'''Mupen64''' is a [[Nintendo 64]] [[Emulators|emulator]] useful for its TASing capabilities. | |||
There are many forks of Mupen64, the primary community-maintained one being [https://github.com/mkdasher/mupen64-rr-lua- mupen64-rr-lua], which is nearly universally used for TASing Super Mario 64 | |||
=Mupen64plus= | |||
'''Mupen64plus''' (stylized as '''mupen64plus''') is an emulator used for real-time gameplay. | |||
It is generally preferred in this regard over Mupen64. Mupen64plus, as well as m64p-based frontends such as OpenEMU, are also allowed for Super Mario 64 [[RTA|speedrunning]]. | |||
=mupen64-rr-lua= | |||
'''[https://github.com/mkdasher/mupen64-rr-lua- mupen64-rr-lua]''' is an emulator used for TASing and is most commonly used to record and play back TAS movies. | |||
It is a fork of Mupen64-RR-lua which is actively maintained by the community. It introduces the lua scripting extension, QoL features, and security patches | |||
= | === Recording movies === | ||
# Navigate to the `Movie` menu and select `Start Movie Recording`... | |||
# Click "Save As" to pick the movie save location | |||
# Select a start type. | |||
#* Start: The movie will start from a console reset | |||
#* Savestate: The movie will start from a savestate created upon confirming the dialog | |||
#* Existing Savestate: The movie will start from the savestate picked by the user upon confirming the dialog | |||
#* EEPROM: The movie will start from a console reset, but with unreset EEPROM | |||
# (optional) Type your name and a description into the respective fields | |||
# Confirm the dialog | |||
=== Continuing Movies === | |||
# Make sure a movie is playing back | |||
# Disable read-only mode | |||
# Create a savestate | |||
# Load the savestate | |||
# The recording has begun from the frame the savestate was created at | |||
= | ==Features== | ||
===Lua=== | |||
mupen64-rr-lua supports Lua scripting, which gives it much more power for testing and brute forcing<ref>http://adelikat.tasvideos.org/emulatordownloads/mupen64-rr/LuaExtension_r34_bin.zip</ref>. It is used for TASing, as well as for testing and preparing. | |||
=== Show Ram Start === | |||
copies the Ram Start address to the clipboard to configure an external RAM-watch like [[STROOP]]. | |||
== | ===Emulate Float Crashes=== | ||
mupen64-rr-lua supports crashing during certain float-to-short exceptions just like the [[Nintendo 64]] console does. This is a useful alternative to [[TASBot#Console Verification|console verification]], but not as reliable, because there are still some [[Crash#Unknown cause|unknown crashes]]. | |||
= | === Clock Speed Control === | ||
mupen64-rr-lua supports changing the emulated CPU's clock speed with a multiplier, allowing lagless emulation. | |||
== | |||
=== | ===WiiVC Rounding=== | ||
mupen64-rr-lua supports emulating the [[Wii VC Round-To-Zero]] oversight<ref>https://www.mediafire.com/file/p2qpz0u39fhub8k/mupen64-wiivc.exe/file</ref>. It has been used, among other things, by pannenkoek2012 to TAS the [[Bowser in the Fire Sea#A Press Counts|Bowser in the Fire Sea 0x A presses]] run<ref>https://www.youtube.com/watch?v=Aa_CciaM4aM</ref>. | |||
=References= | =References= | ||
<references /> | <references /> |
Latest revision as of 17:27, 28 June 2024
Mupen64 is a Nintendo 64 emulator useful for its TASing capabilities.
There are many forks of Mupen64, the primary community-maintained one being mupen64-rr-lua, which is nearly universally used for TASing Super Mario 64
Mupen64plus
Mupen64plus (stylized as mupen64plus) is an emulator used for real-time gameplay.
It is generally preferred in this regard over Mupen64. Mupen64plus, as well as m64p-based frontends such as OpenEMU, are also allowed for Super Mario 64 speedrunning.
mupen64-rr-lua
mupen64-rr-lua is an emulator used for TASing and is most commonly used to record and play back TAS movies.
It is a fork of Mupen64-RR-lua which is actively maintained by the community. It introduces the lua scripting extension, QoL features, and security patches
Recording movies
- Navigate to the `Movie` menu and select `Start Movie Recording`...
- Click "Save As" to pick the movie save location
- Select a start type.
- Start: The movie will start from a console reset
- Savestate: The movie will start from a savestate created upon confirming the dialog
- Existing Savestate: The movie will start from the savestate picked by the user upon confirming the dialog
- EEPROM: The movie will start from a console reset, but with unreset EEPROM
- (optional) Type your name and a description into the respective fields
- Confirm the dialog
Continuing Movies
- Make sure a movie is playing back
- Disable read-only mode
- Create a savestate
- Load the savestate
- The recording has begun from the frame the savestate was created at
Features
Lua
mupen64-rr-lua supports Lua scripting, which gives it much more power for testing and brute forcing[1]. It is used for TASing, as well as for testing and preparing.
Show Ram Start
copies the Ram Start address to the clipboard to configure an external RAM-watch like STROOP.
Emulate Float Crashes
mupen64-rr-lua supports crashing during certain float-to-short exceptions just like the Nintendo 64 console does. This is a useful alternative to console verification, but not as reliable, because there are still some unknown crashes.
Clock Speed Control
mupen64-rr-lua supports changing the emulated CPU's clock speed with a multiplier, allowing lagless emulation.
WiiVC Rounding
mupen64-rr-lua supports emulating the Wii VC Round-To-Zero oversight[2]. It has been used, among other things, by pannenkoek2012 to TAS the Bowser in the Fire Sea 0x A presses run[3].