Bob-omb: Difference between revisions

Jump to navigation Jump to search
837 bytes added ,  16 September 2019
help
m (added to enemies category)
(help)
Tags: Mobile edit Mobile web edit
Line 21: Line 21:
}}
}}
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.
bobomb walk into a wall make it a fast boi:
Tyler, in discord: "@Kaztalek and others who were thinking there were a couple speed vectors being added were basically spot on. When testing for wall collisions on Bob-ombs, the game first adds the speed to the current position and uses that point in the collision calculations. The algorithm pushes the bob-omb outward from the wall if a collision occurs, so if it's already against the wall it effectively adds the component of the bobomb's speed that's tangent to the wall. Regardless of whether a collision occurs or not, the Bob-omb's position is incremented by its speed at a later point as well. Finally, since the point used for the collision calculation is only written to the Bob-omb's position if a collision occurs, the double speed increment doesn't happen in the open field."


==Bloated Bob-omb==
==Bloated Bob-omb==
134

edits

Navigation menu