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Typically, Mario's position is updated incrementally using his velocity. These increments are called '''steps''', and they behave differently when Mario is on the ground, in the air, in water, hanging, and climbing a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as '''quarter steps''' or sometimes '''quarter frames'''. | Typically, Mario's position is updated incrementally using his velocity. These increments are called '''steps''', and they behave differently when Mario is on the ground, in the air, in water, hanging, and climbing a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as '''quarter steps''' or sometimes '''quarter frames'''. | ||
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* If Mario's velocity is not negative, his "peak height" is updated. | * If Mario's velocity is not negative, his "peak height" is updated. | ||
* Mario's step noise is updated based on his floor. | * Mario's step noise is updated based on his floor. | ||
* If Mario is not flying, [[gravity]] is applied. | * If Mario is not flying, [[Gravity#Mario|gravity]] is applied. | ||
* [[Vertical Wind|Vertical wind]] is now applied/accounted for. | * [[Vertical Wind|Vertical wind]] is now applied/accounted for. | ||
* Mario's visual position is updated to Mario's position. | * Mario's visual position is updated to Mario's position. |