Wii VC Round-to-Zero: Difference between revisions

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The jerk (rate of change of acceleration) does reach positive values. However, the acceleration does not. There is no positive acceleration through the whole 2^n boundary crossing process, only deceleration.
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(The jerk (rate of change of acceleration) does reach positive values. However, the acceleration does not. There is no positive acceleration through the whole 2^n boundary crossing process, only deceleration.)
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Once it passes y=-2048, the platform halves in rising speed: ~6.5403cm/h. The platform continues to halve in speed as it passes through y=-1024, y=-512, y=-256, and all other 2^n boundaries til it comes to a halt near y=0.
Once it passes y=-2048, the platform halves in rising speed: ~6.5403cm/h. The platform continues to halve in speed as it passes through y=-1024, y=-512, y=-256, and all other 2^n boundaries til it comes to a halt near y=0.


As it passes through a 2^n boundary, its behavior becomes complex. Throughout its up-down oscillation cycle, the platform is sometimes past the 2^n boundary and sometimes not. The overall speed decrease as the platform's average height passes through the 2^n boundary is represented by a differential equation of <code>velocity=dx/dt=arccos(x)</code>: the platform suddenly slows down, then decelerates before it accelerates back, and suddenly completely stopping at a constant speed half of what it started with.
As it passes through a 2^n boundary, its behavior becomes complex. Throughout its up-down oscillation cycle, the platform is sometimes past the 2^n boundary and sometimes not. The overall speed decrease as the platform's average height passes through the 2^n boundary is represented by a differential equation of <code>velocity of y=dy/dt=arccos(y)</code>: the platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform's acceleration completely stops, the speed settling at a constant, half of what it started with.


The platforms at the beginning of the level are below ''y'' = 0, and so they gradually rise upward. Over the course of several days, they are high enough they can be used to reach the elevator past the pole, which previously required one A press to get past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.
The platforms at the beginning of the level are below ''y'' = 0, and so they gradually rise upward. Over the course of several days, they are high enough they can be used to reach the elevator past the pole, which previously required one A press to get past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.
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