Mario Wings to the Sky: Difference between revisions

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|height=232
|height=232
|tas=21.30
|tas=21.30
|tas_link=https://youtu.be/MyUb-snKn5c
|tas_link=[https://youtu.be/MyUb-snKn5c "SM64 (TAS) - Mario Wings to the Sky (21"3)" by Plush]
|rta=28.87
|rta=28.87
|rta_link=https://www.youtube.com/watch?v=bobx4FJxWdQ
|rta_link=[https://www.youtube.com/watch?v=bobx4FJxWdQ "bob secrets 2887f" by kyman]
|abc= 0
|abc= 0
|abc_link=https://www.youtube.com/watch?v=YpcMlj8BwWE
|abc_link=[https://www.youtube.com/watch?v=YpcMlj8BwWE "SM64 - Mario Wings to the Sky - 0x A Presses" by pannenkoek2012]
|abz= 2
|abz= 2
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|abz_link=
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'''Mario Wings to the Sky''' is the fifth mission of [[Bob-omb Battlefield]]. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secrets]], located in each ring's center.
'''Mario Wings to the Sky''' is the fifth mission of [[Bob-omb Battlefield]]. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secret|secrets]], located in each ring's center.


This star is notorious for its difficulty when it comes to the [[A Button Challenge]] and [[Coinless Capless Cannonless|CCC challenge]]. This is due to secrets being located very high in the air, which makes the cannon and the wing cap seem mandatory, as well as being inside coins, making coins also seem mandatory. Nonetheless, methods have been found to complete these challenges, albeit with extreme difficulty even with TAS methods.
This star is notorious for its difficulty when it comes to the [[A Button Challenge]] and [[Coinless Capless Cannonless|CCC challenge]]. This is due to secrets being located very high in the air, which makes the cannon and the wing cap seem mandatory, as well as being inside coins, making coins also seem mandatory. Nonetheless, methods have been found to complete these challenges, albeit with extreme difficulty even with TAS methods.
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[[File:Secret Hitbox.png|150px|thumb|right|Hitboxes of the secret and the center coin only]]
[[File:Secret Hitbox.png|150px|thumb|right|Hitboxes of the secret and the center coin only]]
[[File:Secret Hitbox2.png|150px|thumb|right|With Hitbox of the top coin overlapped]]
[[File:Secret Hitbox2.png|150px|thumb|right|With Hitbox of the top coin overlapped]]
There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.<ref>Secret and Coin Hitboxes: https://youtu.be/H6L5rpuGxYI</ref> All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.
There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.<ref>[https://youtu.be/H6L5rpuGxYI "Secret and Coin Hitboxes" by UncommentatedPannen]</ref> All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.


Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.
Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.
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===History===
===History===
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[Goomba Structure#Goomba Bridge|goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.


It was known that the [[Hat in Hand]] can release an object remotely at the [[HOLP]] (held object's last position) because the HOLP does not update when Mario has a hat in hand.  
It was known that the [[Hat in Hand]] can release an object remotely at the [[HOLP]] (held object's last position) because the HOLP does not update when Mario has a hat in hand.  
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With the introduction of [[Goomba Cluster|Goomba cluster]]s and [[Goomba Structure#Goomba Oasis|Goomba oases]], the required number of goombas quickly dropped down from exponential to quadratic, leading pannekoek2012 to develop a strategy to collect all secrets. Goomba clusters are created by releasing a group of goombas using the same HOLP but from different angles, allowing multiple goombas to stack at the same location. However, due to overlapping hitboxes of these goomba clones, each goomba only has a thin region where it can be interacted with, so Mario needs to be maneuvered very carefully. The goomba oasis is created by using [[transport cloning]], which occurs when the object is being pushed by an enemy, and releases the clone at the midpoint between its position and the HOLP, but at the HOLP's height, allowing a massive number of goombas occupying the oasis and bridging between the fourth and fifth secrets.
With the introduction of [[Goomba Cluster|Goomba cluster]]s and [[Goomba Structure#Goomba Oasis|Goomba oases]], the required number of goombas quickly dropped down from exponential to quadratic, leading pannekoek2012 to develop a strategy to collect all secrets. Goomba clusters are created by releasing a group of goombas using the same HOLP but from different angles, allowing multiple goombas to stack at the same location. However, due to overlapping hitboxes of these goomba clones, each goomba only has a thin region where it can be interacted with, so Mario needs to be maneuvered very carefully. The goomba oasis is created by using [[transport cloning]], which occurs when the object is being pushed by an enemy, and releases the clone at the midpoint between its position and the HOLP, but at the HOLP's height, allowing a massive number of goombas occupying the oasis and bridging between the fourth and fifth secrets.


The TAS run was completed on May 29, 2015. It took 55 hours to create, with 2 years of planning, resulting in a run that takes 56 minutes to finish. The HOLP takes 28 goombas to reach, the oasis consists of 7 goombas, and the final [[goomba staircase]] takes 36 goombas to bridge up the oasis, totaling 71 goombas to complete the mission.
The TAS run was completed on May 29, 2015. It took 55 hours to create, with 2 years of planning, resulting in a run that takes 56 minutes to finish. The HOLP takes 28 goombas to reach, the oasis consists of 7 goombas, and the final [[Goomba Structure#Goomba Staircase|goomba staircase]] takes 36 goombas to bridge up the oasis, totaling 71 goombas to complete the mission.


===Setting up the HOLP===
===Setting up the HOLP===
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete<ref name="comparison">BoB MWttS Faster HOLP Real-Time Comparison: https://youtu.be/tKabwMxQ3Qo</ref>.  
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete<ref name="comparison">[https://youtu.be/tKabwMxQ3Qo BoB MWttS Faster HOLP Real-Time Comparison]<br> by UncommentatedPannen</ref>.  


However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb's backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete<ref name="comparison" />. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.
However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb's backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete<ref name="comparison" />. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.
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===Getting the secrets===
===Getting the secrets===
For the first, second, and third secrets, Mario uses [[shell hyperspeed]] in order to build up high negative speed to launch off from the mountain, allowing the lower three secrets in the air to be collected.  
For the first, second, and third secrets, Mario uses [[Backward Shell Hyperspeed]] in order to build up high negative speed to launch off from the mountain, allowing the lower three secrets in the air to be collected.  


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===Locations of goomba oasis and goomba clusters===
===Locations of goomba oasis and goomba clusters===
In the ABC run of this star, the goombas in the oasis created by transport cloning are in the following positions<ref>https://imgur.com/a/HANeE</ref> according to Pannenkoek:
In the ABC run of this star, the goombas in the oasis created by transport cloning are in the following positions<ref>[https://imgur.com/a/HANeE MWttS Goomba Position by pannenkoek2012]</ref> according to Pannenkoek:


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===History===
===History===
CCC Challenge stands for Coinless, Capless, and Cannonless. The restriction of coinless was already difficult to circumvent, and at the time the coinless run was made, it was thought to be impossible. However, as more advanced techniques such as [[goomba cluster]]s, [[PBH|pause buffered hitstun]] and [[Parallel Universe]]s were found, Pannekoek began planning a route to get the secrets without collecting coins and without the aid of Wing Cap and cannons.
CCC Challenge stands for Coinless, Capless, and Cannonless. The restriction of coinless was already difficult to circumvent, and at the time the coinless run was made, it was thought to be impossible. However, as more advanced techniques such as [[Goomba Staircase#Goomba Cluster|goomba cluster]]s, [[PBH|pause buffered hitstun]] and [[Parallel Universe]]s were found, Pannekoek began planning a route to get the secrets without collecting coins and without the aid of Wing Cap and cannons.


===First Four Secrets===
===First Four Secrets===
The run began by entering [[Whomp's Fortress]], carrying a cork box to the top and placing a HOLP at (x, y, z) = (-1500, 5437, 1219) for the fifth secret later.
The run began by entering [[Whomp's Fortress]], carrying a cork box to the top and placing a HOLP at (x, y, z) = (-1500, 5437, 1219) for the fifth secret later.


In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed<ref>BoB Coinless Secret using Hyper Speed: https://youtu.be/j7nY_Fu1HPE</ref>, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.
In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed<ref>BoB Coinless Secret using Hyperspeed: https://youtu.be/j7nY_Fu1HPE</ref>, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.


To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by pause-buffered BLJs ([[Backwards Long Jump]]) to navigate to "midway point"<ref name="PU">According to Pannenkoek's workshop (https://imgur.com/a/Qg91o), the "midway" point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The "hill" point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a "midair" point at (x = -1, z = -1) for one frame before reaching the secret. </ref> with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill<ref name="PU"/> with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[Quarter Step]] being out of bounds.
To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by [[BLJ#Pause BLJ|pause-buffered BLJs]] to navigate to "midway point"<ref name="PU">According to Pannenkoek's workshop (https://imgur.com/a/Qg91o), the "midway" point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The "hill" point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a "midair" point at (x = -1, z = -1) for one frame before reaching the secret. </ref> with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill<ref name="PU"/> with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[Movement Steps|Quarter Step]] being out of bounds.


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