Wii VC Round-to-Zero: Difference between revisions

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(I updated the info on platform rising across a boundary to really be in terms of velocity and position. Also, it's hard to say "the platform accelerates back to its initial acceleration" because the initial acceleration is fucking infinity for an infi...)
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[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]]  
[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]]  
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6 days 2.5 hrs)]]  
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6 days 2.5 hrs)]]  
[[File:Original-bitfs-raising.jpg|thumb|The original BiTFS platform raising discovery by Andru! on May 10th 2018.]]
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10th 2018.]]
'''Wii VC Round-to-Zero''' refers to an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC). When converting a double precision floating point number (a "double") to a single precision floating point number (a "float"), the N64 typically uses the round-to-nearest rounding mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. While this behavior is accurately emulated by most emulators and the Wii U VC, the Wii VC instead uses the round-to-zero mode. This mode will always round the double up if it is negative, and round it down if it is positive.
'''Wii VC Round-to-Zero''' refers to an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC). When converting a double precision floating point number (a "double") to a single precision floating point number (a "float"), the N64 typically uses the round-to-nearest rounding mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. While this behavior is accurately emulated by most emulators and the Wii U VC, the Wii VC instead uses the round-to-zero mode. This mode will always round the double up if it is negative, and round it down if it is positive.


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