Pedro Spot: Difference between revisions

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Pedro spots are geometric configurations in which a floor is vertically aligned and within 160 units of a ceiling. They must also be at least 1-2 units apart, depending on their position relative to the origin. Pedro spots have the unique property that by landing in one while in an air action, Mario's [[quarter step]] is cancelled, yet he still technically "lands". This property leads to the fact that from a Pedro spot, Mario can both [[jump]] and [[Ground Pound]], a property that is not shared by other spots in the game. Pedro spots have found two important applications in the [[A Button Challenge]].
Pedro spots are geometric configurations in which a floor is vertically aligned and within 160 units of a ceiling. They must also be at least 1-2 units apart, depending on their position relative to the origin. Pedro spots have the unique property that by landing in one while in an air action, Mario's [[Quarter Step]] is cancelled, yet he still technically "lands". This property leads to the fact that from a Pedro spot, Mario can both [[jump]] and [[Ground Pound]], a property that is not shared by other spots in the game. Pedro spots have found two important applications in the [[A Button Challenge]].


When Mario lands in a Pedro spot, he never physically enters it. Instead, he stays positioned in the air next to it. This allows a form of [[subframe grinding]], allowing Mario to continue taking air steps while staying fixed in place. This can be used to build forward speed until Mario breaks out of the spot.
When Mario lands in a Pedro spot, he never physically enters it. Instead, he stays positioned in the air next to it. This allows a form of [[subframe grinding]], allowing Mario to continue taking air steps while staying fixed in place. This can be used to build forward speed until Mario breaks out of the spot.
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