Super Mario 64: Difference between revisions

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''Main article: [[Virtual Console]]''
''Main article: [[Virtual Console]]''


The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], or [[Bob-omb angle crash]]. The Wii also [[Wii VC Round-To-Zero|rounds floats differently]] from other consoles. It is currently unknown whether the Wii crashes upon having infinity speed.
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], or [[Bob-omb angle crash]]. The Wii also [[Wii VC Round-To-Zero|rounds floats differently]] from other consoles. Another difference is that it does not crash from the [[Address Error Exception]]. It is currently unknown whether the Wii crashes upon having infinity speed.
====Japanese====
====Japanese====
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason.
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason.

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