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| Being pushed off of a hang-able ceiling while in the idle hanging action || No || Doubtful || ''t9'' for start hang. Would potentially cause Mario to stay hanging for a single frame without a ceiling, No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | | Being pushed off of a hang-able ceiling while in the idle hanging action || No || Doubtful || ''t9'' for start hang. Would potentially cause Mario to stay hanging for a single frame without a ceiling, No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | ||
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| Sound glitch || || || Since sound glitch only exists on the original Japanese N64 version, which wasn't released in Wii VC, this cannot be used or exploited in Wii VC legitimately | | Sound glitch || N/A || N/A || Since sound glitch only exists on the original Japanese N64 version, which wasn't released in Wii VC, this cannot be used or exploited in Wii VC legitimately | ||
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| Moving the camera immediately when entering [[VCutM]] || || || | | Moving the camera immediately when entering [[VCutM]] || || || | ||
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