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''Main article: [[Time Stop|Timestop]]'' | ''Main article: [[Time Stop|Timestop]]'' | ||
This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways (see main article), such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed. | This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways (see main article), such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed. | ||
The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat. | The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat. |