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An '''interaction type''' is a property that all [[object]]s have. Most objects have exactly one interaction type, but some have zero. Interaction types are analagous to [[Action Flag|action flag]]s, but [[Interaction Flag|interaction flag]]s are not, which can be a source of confusion. | An '''interaction type''' is a property that all [[object]]s have. Most objects have exactly one interaction type, but some have zero. Interaction types are analagous to [[Action Flag|action flag]]s, but [[Interaction Flag|interaction flag]]s are not, which can be a source of confusion. | ||
==List== | ==List== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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===Grabbable=== | ===Grabbable=== | ||
===Door=== | ===Door=== | ||
===Hurtbox=== | ===Hurtbox 1 & 2=== | ||
Hurtbox 1 & 2 are identical with their behavior. If Mario makes contact with an object, it will simply knock him back and generally hurt him. Some examples include [[Chain Chomp]], [[Mr. Blizzard]], and [[bullet bill]]s. | |||
The only distinction between the two is solely based on what file they are in. | |||
===Coin=== | ===Coin=== | ||
===Cap=== | ===Cap=== | ||
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===Burns=== | ===Burns=== | ||
===Koopa Shell=== | ===Koopa Shell=== | ||
===Bounce Top/Bottom=== | ===Bounce Top/Bottom=== | ||
===Text=== | ===Text=== |