Objects: Difference between revisions

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129 bytes added ,  28 October 2018
Fixing extremely shit definition of objects
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(Fixing extremely shit definition of objects)
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An '''object''' is mainly something that moves, updates, changes, or responds to Mario in some way, although the [[JRB rock]]s are an exception. The maximum number of objects in a [[List of Courses|course]] is 240.
An '''object''' is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a [[List of Courses|course]] is 240.


Objects exist in two tiers: unimportant objects and important objects.
Objects exist in two tiers: unimportant objects and important objects.


== Unimportant Objects ==
== Unimportant Objects ==
Most special effects are unimportant objects. Some examples of unimportant objects are:  
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. Some examples of unimportant objects are:  
* Smoke from being burned in lava
* Smoke from being burned in lava
* Yellow Stars from ground pounds and headbonking
* Yellow Stars from ground pounds and headbonking
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== Important Objects ==
== Important Objects ==
Every object that isn't unimportant is important. Some examples of important objects are:
Important objects are involved in gameplay to some degree. Some examples of important objects are:
* Characters
* [[Mario]]
** [[Mario]]
* NPCs
** [[Toad]]
** [[Toad]]
** [[Red Bob-omb]]
** [[Red Bob-omb]]

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