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{{object_infobox | {{object_infobox | ||
|title= Bowser | |title= Bowser | ||
|image= | |image= STROOP-_Bowser.png | ||
|hitbox_radius= | |hitbox_type= cylinder | ||
|hitbox_height= | |hitbox_radius= 400 | ||
|damage= 2 | |hitbox_height= 400 | ||
|damage_hatless= 3 | |hitbox_down= 0 | ||
|speed= | |damage= 2 | ||
|tangibility_radius= | |damage_hatless= 3 | ||
|interaction_type= | |speed= 2.993 (walking) | ||
|surfaces= | |tangibility_radius= 1000 | ||
|found_in= Bowser in the Dark World, Bowser in the Fire Sea, Bowser in the Sky | |interaction_type= Grabbable | ||
|surfaces= none | |||
|found_in= [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]] | |||
|expand= | |expand= | ||
}} | }} | ||
'''Bowser''' is the main antagonist of ''[[Super Mario 64]]''. [[Mario]] fights Bowser at the end of each [[Bowser Stage|Bowser stage]] in a circular arena surrounded by five [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Bowser's moves and HP change after each fight. | |||
==Information== | |||
Mario can [[List of actions#Picking Up Bowser|grab Bowser's tail]] with a special [[action]] called Picking Up Bowser. This action can be entered by [[diving]] into Bowser or by pressing B when having been near his tail and not having been too far from him since then, and can be done even if the A button is held. Mario then enters [[List of actions#Holding Bowser|Holding Bowser]] when swinging him and finally [[List of actions#Releasing Bowser|Releasing Bowser]] when throwing him. Bowser is a special type of grab called a [[rotational grab]], separate from [[light grab]] and [[heavy grab]]. He updates the [[HOLP]], but appears in front of Mario rather than at the HOLP when released. | |||
==First Fight (Bowser in the Dark World)== | |||
In [[Bowser in the Dark World]], Bowser has an initial HP stat of 1. [[Coin]]s sometimes appear when he breathes fire. | |||
===Moves=== | |||
* Dance: Bowser can dance. This stops him from moving or turning for the duration of an animation. | |||
* Breathe fire: Bowser spawns [[fire]] from his mouth in certain patterns. | |||
* Jump: Bowser jumps, spawning [[shockwave]]s. | |||
==Second Fight (Bowser in the Fire Sea)== | |||
In [[Bowser in the Fire Sea]], Bowser has an initial HP stat of 1. | |||
'''Needs more info!''' | |||
==Third Fight (Bowser in the Sky)== | |||
In [[Bowser in the Sky]], Bowser has an initial HP stat of 3. | |||
'''Needs more info!''' | |||
[[Category:Enemies]] | |||
{{objects}} | |||
[[Category:Objects with Version Differences]] | |||
[[Category:Objects with Global Timer Dependent Behavior]] | |||
[[Category:Objects that Spawn Other Objects]] |