Super Mario 64: Difference between revisions

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(→‎Wii U VC: grammar)
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The Wii U Virtual Console version has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. Wii U VC is often joked by speedrunners for have a high amount of input lag and how it's mostly used by new runners.
The Wii U Virtual Console version has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. Wii U VC is often joked by speedrunners for have a high amount of input lag and how it's mostly used by new runners.
===Japanese===
===Japanese===
Much like Wii VC, Japanese Wii U VC is the Shindou version. This means that you still can't do BLJs or other patched glitches not present in the Shindou version.  
Much like Wii VC, Japanese Wii U VC is the Shindou version. This means that BLJs and other glitches that were patched in the Shindou version are still impossible.  
===English===
===English===
Also like Wii VC, American Wii U VC is the US version.
Also like Wii VC, American Wii U VC is the US version.
===PAL===
===PAL===
Unlike on N64 or Wii VC, the PAL version runs at 60hz instead of 50hz. As a result of this, PAL Wii U VC will run at full speed like the American and Japanese versions.  
Unlike on N64 or Wii VC, the PAL version runs at 60hz instead of 50hz. As a result of this, PAL Wii U VC will run at full speed like the American and Japanese versions.


==iQue (Chinese)==
==iQue (Chinese)==

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