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16bitPanda (talk | contribs) (→Wii U VC: added more information) |
(Considering this is one of the longest pages, I don't think it qualifies for "stub." Additionally, fixed a broken link and grammar issues.) |
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''See this page on [https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia]'' | ''See this page on [https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia]'' | ||
<br> | <br> | ||
'''Super Mario 64''' was the launch title for the Nintendo 64 (N64), and is largely considered to be one of the best and most important 3D platformers of all time. | '''Super Mario 64''' was the launch title for the Nintendo 64 (N64), and is largely considered to be one of the best and most important 3D platformers of all time. | ||
=Game Versions= | =Game Versions= | ||
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===Japanese=== | ===Japanese=== | ||
====V1.0==== | ====V1.0==== | ||
The very first version of the game, the Japanese 1.0 N64 has all the quirks of the Japanese 1.1 N64 version, as well as different [[ | The very first version of the game, the Japanese 1.0 N64 has all the quirks of the Japanese 1.1 N64 version, as well as different [[timestop]] mechanics and other things (please add if you are reading this). | ||
====V1.1==== | ====V1.1==== | ||
Version 1.1 of the Japanese N64 version fixed some of the bugs from the 1.0 version, but still contains many that were later fixed, such as [[spawning displacement]], [[Coin Limit#Unbounded Coin Limit Glitch|the lack of a coin limit]], and other things (also please add). It is notable because it contains less dialogue than the English version. For example, Mario does not say "Haha", nor does Peach narrate her "Dear Mario" letter. She also does not talk during the ending. This version is notable for being the fastest version of the game for the [[1 Key]] category, but no others. This is because the text takes longer, but the lack of narration makes the game shorter. The text in the first Bowser fight is avoided during the 1 Key run, so the Japanese version becomes faster. | Version 1.1 of the Japanese N64 version fixed some of the bugs from the 1.0 version, but still contains many that were later fixed, such as [[spawning displacement]], [[Coin Limit#Unbounded Coin Limit Glitch|the lack of a coin limit]], and other things (also please add). It is notable because it contains less dialogue than the English version. For example, Mario does not say "Haha", nor does Peach narrate her "Dear Mario" letter. She also does not talk during the ending. This version is notable for being the fastest version of the game for the [[1 Key]] category, but no others. This is because the text takes longer, but the lack of narration makes the game shorter. The text in the first Bowser fight is avoided during the 1 Key run, so the Japanese version becomes faster. | ||
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SM64DD is effectively the Japanese version of SM64 ported to the 64DD, with most (but not all) sounds replaced with their PAL versions. For example, the red coin and the sliding star door sounds are the same as in the Japanese release. The title screen is vastly different, resembling the hidden debug mode's level select screen. Since it is on a disk, load times are increased. | SM64DD is effectively the Japanese version of SM64 ported to the 64DD, with most (but not all) sounds replaced with their PAL versions. For example, the red coin and the sliding star door sounds are the same as in the Japanese release. The title screen is vastly different, resembling the hidden debug mode's level select screen. Since it is on a disk, load times are increased. | ||
The most major difference is that entering the inside of the island in [[Tiny Huge Island]], where Wiggler and red coins reside, will crash the game. The crash is console only, and seems to occur after Wiggler starts moving. Note that this area is apparently the only area with more than one warp in or out, with this or Wiggler's movement possibly being the cause of the crash. | The most major difference is that entering the inside of the island in [[Tiny-Huge Island]], where Wiggler and red coins reside, will crash the game. The crash is console only, and seems to occur after Wiggler starts moving. Note that this area is apparently the only area with more than one warp in or out, with this or Wiggler's movement possibly being the cause of the crash. | ||
==History== | ==History== |