Super Mario 64: Difference between revisions

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→‎Wii U VC: added more information
m (→‎PAL: 24 frames -> 25 frames)
(→‎Wii U VC: added more information)
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''Main article: [[Virtual Console]]''
''Main article: [[Virtual Console]]''


The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent.
The Wii U Virtual Console version has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. Wii U VC is often joked about for have a high amount of input lag.
===Japanese===
===Japanese===
Not commonly used in speedruns.
Much like Wii VC, Japanese Wii U VC is the Shindou version. This means that you still can't do BLJs or other patched glitches not present in the Shindou version.  
===English===
===English===
Not commonly used in speedruns.
Also like Wii VC, American Wii U VC is the US version.
===PAL===
===PAL===
Not commonly used in speedruns.
Unlike on N64 or Wii VC, the PAL version runs at 60hz instead of 50hz. As a result of this, PAL Wii U VC will run at full speed like the American and Japanese versions.


==iQue (Chinese)==
==iQue (Chinese)==
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