Template:Surface Types: Difference between revisions

Redid the rest of table, formatting incoming...sometime
(Turning my doc into a legible table, needs formatting help. Got to Shallow Moving Quicksand with renames and description changes)
 
(Redid the rest of table, formatting incoming...sometime)
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| style="text-align:center;"| E || Flowing Water || Default ||  || Basement/Outside/CotMC || Has exertion and pushes Mario in water
| style="text-align:center;"| E || Flowing Water || Default ||  || Basement/Outside/CotMC || Has exertion and pushes Mario in water
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| style="text-align:center;"| 12 || Black BBH Floor || Default ||  || BBH || Seperates BBH mansion from merry-go-round, intangible
| style="text-align:center;"| 12 || Intangible || Default ||  || BBH || Seperates BBH mansion from merry-go-round, for room usage
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| style="text-align:center;"| 13 || Slide Default || Slide ||  || Most || The default slide floor
| style="text-align:center;"| 13 || Slide Default || Slide ||  || Most || The default slide floor
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| style="text-align:center;"| 25 || Shallow Moving Quicksand || Default ||  || SSL || Has a depth of 25, has exertion
| style="text-align:center;"| 25 || Shallow Moving Quicksand || Default ||  || SSL || Has a depth of 25, has exertion
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| style="text-align:center;"| 26 || Sinking Sand || Default ||  || SSL || Sinking sand near first pillar
| style="text-align:center;"| 26 || Quicksand || Default ||  || SSL || Has a depth of 60
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| style="text-align:center;"| 27 || Sand Pit || Default ||  || SSL || Pits by pyramid
| style="text-align:center;"| 27 || Moving Quicksand || Default ||  || SSL || Has a depth of 60, has exertion
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| style="text-align:center;"| 28 || Constructions || Default ||  || Most || BoB Fences/Cannon Walls/ground/Bomp
| style="text-align:center;"| 28 || Constructions || Default ||  || Most || Fences, cannons
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| style="text-align:center;"| 29 || Default with Noise || Default ||  || BoB/WF/BBH || BoB Grass/WF Grass
| style="text-align:center;"| 29 || Default with Noise || Default ||  || BoB/WF/BBH || Default floor with different noises
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| style="text-align:center;"| 2A || Slippery with Noise || Slippery ||  || BoB/Outside || BoB Steep Border Walls/Outside some steep surfaces
| style="text-align:center;"| 2A || Slippery with Noise || Slippery ||  || BoB/Outside || Slippery floor with different noises
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| style="text-align:center;"| 2C || Horizontal Wind || Default ||  || SL/BitS/RR/THI Huge || Wind by ice bully
| style="text-align:center;"| 2C || Horizontal Wind || Default ||  || SL/BitS/RR/THI Huge || Creates sideways wind
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| style="text-align:center;"| 2D || Quicksand Slope || Default ||  || SSL || Quicksand by pyramid/border
| style="text-align:center;"| 2D || Instant Moving Quicksand || Default ||  || SSL || Instant death quicksand, has exertion
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| style="text-align:center;"| 2E || Ice || Slide ||  || CCM/SL/THI || Ice surfaces/Sand under THI Water?
| style="text-align:center;"| 2E || Ice || Slide ||  || CCM/SL/THI || Is slippery, transparent, and has a unique shadow
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| style="text-align:center;"| 2F || TotWC Trigger/Sun Carpet || Default ||  || Lobby || Sun Carpet
| style="text-align:center;"| 2F || TotWC Trigger/Sun Carpet || Default ||  || Lobby || Floor to trigger TotWC
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| style="text-align:center;"| 30 || Hard Default || Default ||  || CCM/SSL/SL || Default Hard Surface
| style="text-align:center;"| 30 || Hard Default || Default ||  || CCM/SSL/SL || Always has fall damage, regardless of terrain
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| style="text-align:center;"| 32 || Warp for Castle || Default ||  || TotWC/DDD || Warp for castle?
| style="text-align:center;"| 32 || Warp for Castle || Default ||  || TotWC/DDD || Death barrier with no height check (moving above triggers it)
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| style="text-align:center;"| 33 || Slide Timer Start || Default ||  || PSS || Start for slide timer
| style="text-align:center;"| 33 || Slide Timer Start || Default ||  || PSS || Starts the timer for the slide
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| style="text-align:center;"| 34 || Slide Timer End || Default ||  || PSS || End for slide timer
| style="text-align:center;"| 34 || Slide Timer End || Default ||  || PSS || Ends the timer for the slide
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| style="text-align:center;"| 35 || Hard Slippery Surface || Slippery ||  || SSL || Slippery Hard Surface
| style="text-align:center;"| 35 || Hard Slippery Surface || Slippery ||  || SSL || Always has fall damage, slippery
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| style="text-align:center;"| 36 || Hard Slide Surface || Slide ||  || SL || Slide Hard Surface
| style="text-align:center;"| 36 || Hard Slide Surface || Slide ||  || SL || Always has fall damage, slide
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| style="text-align:center;"| 37 || Hard Non-Slippery Surface || Non-Slippery ||  || CCM/SL/WMotR || Non-Slippery Hard Surface
| style="text-align:center;"| 37 || Hard Non-Slippery Surface || Non-Slippery ||  || CCM/SL/WMotR || Always has fall damage, Non-Slippery
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| style="text-align:center;"| 38 || Upwards Wind || Default ||  || CCM/THI/TTM || CCM Wind
| style="text-align:center;"| 38 || Upwards Wind || Default ||  || CCM/THI/TTM || Creates upward wind, also acts as a death barrier
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| style="text-align:center;"| 40 || Start of Vertices Information || - ||  ||  ||  
| style="text-align:center;"| 40 || Vertices Information || - ||  ||  || Beginning of the vertices information in the level data
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| style="text-align:center;"| 41 || Start of Waterlike Collision || - ||  ||  ||  
| style="text-align:center;"| 41 || Continue || - ||  ||  ||  
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| style="text-align:center;"| 42 || End || - ||  ||  ||  
| style="text-align:center;"| 42 || End || - ||  ||  || Marks the end of level data
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| style="text-align:center;"| 43 || Landscape Visual/Tree Objects? || - ||  ||  ||  
| style="text-align:center;"| 43 || Objects || - ||  ||  || Beginning of some object information in the level data
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| style="text-align:center;"| 44 || Water || - ||  ||  ||  
| style="text-align:center;"| 44 || Waterlike Collision || - ||  ||  || Beginning of the waterlike information in the level data
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| style="text-align:center;"| 65 ||  || Default ||  || BoB/WF || Top of BoB Mountain/WF
| style="text-align:center;"| 65 ||  || Default ||  || BoB/WF || For camera behavior, likely zoomed out
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| style="text-align:center;"| 66 ||  || Default ||  || SSL Pyramid/TTC/THI || Flat ground in pyramid/platform in TTC/ground in THI tunnel in wall/Wigglers room
| style="text-align:center;"| 66 ||  || Default ||  || SSL Pyramid/TTC/THI || For camera behavior
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| style="text-align:center;"| 68 ||  || Default ||  || THI Wiggler || Floor with Reds Star in Wiggler Room
| style="text-align:center;"| 68 ||  || Default ||  || THI Wiggler || For camera behavior
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| style="text-align:center;"| 69 ||  || Default ||  || THI Tiny || Board near top of THI Tiny/Huge
| style="text-align:center;"| 69 ||  || Default ||  || THI Tiny || For camera behavior
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| style="text-align:center;"| 6E ||  || Default ||  || WF/SSL || WF Surfaces with Signs/Top of SSL Pillars?
| style="text-align:center;"| 6E ||  || Default ||  || WF/SSL || For camera behavior
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| style="text-align:center;"| 6F ||  || Default ||  || BitDW/THI || Bridge in BitDW/Grass in THI???
| style="text-align:center;"| 6F ||  || Default ||  || BitDW/THI || For camera behavior
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| style="text-align:center;"| 70 ||  || Default ||  || BoB/TTM || BoB Flat Grass before Bowling Balls? (mountain base)/TTM Goomba Triangle
| style="text-align:center;"| 70 ||  || Default ||  || BoB/TTM || For camera behavior
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| style="text-align:center;"| 72 ||  || Default ||  || Basement/CotMC/SL || Really unsure, no consistent usage/location
| style="text-align:center;"| 72 ||  || Default ||  || Basement/CotMC/SL || Acts intangible as a floor, Possibly for camera behavior
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| style="text-align:center;"| 73 || || Slide || style="text-align:center;"| X ||  || Has snow/grass walking noise
| style="text-align:center;"| 73 || Slide with Noise || Slide || style="text-align:center;"| X ||  || Has noises, unused
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| style="text-align:center;"| 74 || || Slide || style="text-align:center;"| X ||  || Has snow/grass walking noise
| style="text-align:center;"| 74 || Slide with Noise || Slide || style="text-align:center;"| X ||  || Has noises, unused
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| style="text-align:center;"| 75 || || Slide ||  || CCM || Snowmans head race path; has snow/grass noise
| style="text-align:center;"| 75 || Snowman's Path || Slide ||  || CCM || Snowmans head race path; has noise
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| style="text-align:center;"| 76 || Surfaces with Flags || Default ||  || Most || Top of poundable pillars (chain chomp post)
| style="text-align:center;"| 76 || Surfaces with Flags || Default ||  || Most || Most surfaces that have flags use this type
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| style="text-align:center;"| 77 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| 77 ||  || Default || style="text-align:center;"| X ||  || Can have flags
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| style="text-align:center;"| 78 ||  || Slide ||  || THI Huge || Behind the fence in THI Huge near spawn; Has grass/snow noise
| style="text-align:center;"| 78 ||  || Slide ||  || THI Huge || Possibly for camera behavior, has noise
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| style="text-align:center;"| 79 ||  || Slippery ||  || CCM || CCM Slide Land/Wood
| style="text-align:center;"| 79 ||  || Slippery ||  || CCM || For
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| style="text-align:center;"| 7A || Switch Surface || Non-Slippery ||  || Many || Switches (Caps/Purple)/Dorrie
| style="text-align:center;"| 7A || Switch Surface || Non-Slippery ||  || Many || Switches and Dorrie use this surface
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| style="text-align:center;"| 7B || Invisi-Cap Mesh's || Default ||  || Many || Invisible-Cap Mesh Passable Surfaces
| style="text-align:center;"| 7B || Invisi-Cap Mesh's || Default ||  || Many || Passible with invisible cap
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| style="text-align:center;"| A6 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || BoB Painting/TTM Slide Entrance
| style="text-align:center;"| A6 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
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| style="text-align:center;"| A7 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || BoB Painting/TTM Slide Entrance
| style="text-align:center;"| A7 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
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| style="text-align:center;"| A8 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || BoB Painting/TTM Slide Entrance
| style="text-align:center;"| A8 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
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| style="text-align:center;"| A9 || CCM Painting || Default ||  || Lobby || CCM Painting
| style="text-align:center;"| A9 || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AA || CCM Painting || Default ||  || Lobby || CCM Painting
| style="text-align:center;"| AA || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AB || CCM Painting || Default ||  || Lobby || CCM Painting
| style="text-align:center;"| AB || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AC || WF Painting || Default ||  || Lobby || WF Painting
| style="text-align:center;"| AC || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AD || WF Painting || Default ||  || Lobby || WF Painting
| style="text-align:center;"| AD || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AE || WF Painting || Default ||  || Lobby || WF Painting
| style="text-align:center;"| AE || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| AF || JRB Painting || Default ||  || Lobby || JRB Painting
| style="text-align:center;"| AF || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| B0 || JRB Painting || Default ||  || Lobby || JRB Painting
| style="text-align:center;"| B0 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| B1 || JRB Painting || Default ||  || Lobby || JRB Painting
| style="text-align:center;"| B1 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
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| style="text-align:center;"| B2 || LLL Painting || Default ||  || Basement || LLL Painting
| style="text-align:center;"| B2 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B3 || LLL Painting || Default ||  || Basement || LLL Painting
| style="text-align:center;"| B3 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B4 || LLL Painting || Default ||  || Basement || LLL Painting
| style="text-align:center;"| B4 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B5 || SSL Wall || Default ||  || Basement || SSL Wall
| style="text-align:center;"| B5 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B6 || SSL Wall || Default ||  || Basement || SSL Wall
| style="text-align:center;"| B6 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B7 || SSL Wall || Default ||  || Basement || SSL Wall
| style="text-align:center;"| B7 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| B8 || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| B8 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| B9 || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| B9 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| BA || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| BA || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| BB || DDD Wall || Default ||  || Basement || DDD Wall
| style="text-align:center;"| BB || DDD Wall || Default ||  || Basement || Wobbles camera, locks it
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| style="text-align:center;"| BC || DDD Wall? || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| BC || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| BD || DDD Wall? || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| BD || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| BE || WDW Painting || Default ||  || Upstairs || WDW Painting
| style="text-align:center;"| BE || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| BF || WDW Painting || Default ||  || Upstairs || WDW Painting
| style="text-align:center;"| BF || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C0 || WDW Painting || Default ||  || Upstairs || WDW Painting
| style="text-align:center;"| C0 || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C1 || THI-Small Painting || Default ||  || Upstairs || THI-Small Painting
| style="text-align:center;"| C1 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C2 || THI-Small Painting || Default ||  || Upstairs || THI-Small Painting
| style="text-align:center;"| C2 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C3 || THI-Small Painting || Default ||  || Upstairs || THI-Small Painting
| style="text-align:center;"| C3 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C4 || TTM Painting || Default ||  || Upstairs || TTM Painting
| style="text-align:center;"| C4 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C5 || TTM Painting || Default ||  || Upstairs || TTM Painting
| style="text-align:center;"| C5 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C6 || TTM Painting || Default ||  || Upstairs || TTM Painting
| style="text-align:center;"| C6 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| C7 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| C7 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| C8 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| C8 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| C9 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| C9 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| CA || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| CA || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| CB || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| CB || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| CC || || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| CC || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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| style="text-align:center;"| CD || THI-Large Painting || Default ||  || Upstairs || THI-Large Painting
| style="text-align:center;"| CD || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| CE || THI-Large Painting || Default ||  || Upstairs || THI-Large Painting
| style="text-align:center;"| CE || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| CF || THI-Large Painting || Default ||  || Upstairs || THI-Large Painting
| style="text-align:center;"| CF || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
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| style="text-align:center;"| D0 || HMC/CotMC Pool Loading || Default ||  || Basement/HMC || Area leading to HMC/CotMC Pools
| style="text-align:center;"| D0 || HMC/CotMC Pool Loading || Default ||  || Basement/HMC || Possibly for triggering the pool graphic to load
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| style="text-align:center;"| D1 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| D1 ||  || Default || style="text-align:center;"| X ||  ||  
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| style="text-align:center;"| D2 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| D2 ||  || Default || style="text-align:center;"| X ||  ||  
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| style="text-align:center;"| D3 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D3 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D4 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D4 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D5 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D5 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D6 || CCM Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D6 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D7 || CCM Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D7 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D8 || CCM Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D8 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| D9 || WF Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| D9 || WF Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DA || WF Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| DA || WF Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DB || WF Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| DB || WF Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DC || JRB Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| DC || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DD || JRB Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| DD || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DE || JRB Painting || Default ||  || Lobby || Locks camera/warps in area
| style="text-align:center;"| DE || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
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| style="text-align:center;"| DF || LLL Painting || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| DF || LLL Painting || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E0 || LLL Painting || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E0 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E1 || LLL Painting || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E1 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E2 || SSL Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E2 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E3 || SSL Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E3 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E4 || SSL Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E4 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E8 || DDD Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E8 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
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| style="text-align:center;"| E9 || DDD Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| E9 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
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|-
| style="text-align:center;"| EA || DDD Wall || Default ||  || Basement || Locks camera/warps in area
| style="text-align:center;"| EA || DDD Wall || Default ||  || Basement || Horizontal Course Warp
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|-
| style="text-align:center;"| EB || WDW Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| EB || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
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|-
| style="text-align:center;"| EC || WDW Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| EC || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
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|-
| style="text-align:center;"| ED || WDW Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| ED || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
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|-
| style="text-align:center;"| EE || THI Tiny Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| EE || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| EF || THI Tiny Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| EF || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F0 || THI Tiny Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F0 || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F1 || TTM Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F1 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F2 || TTM Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F2 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F3 || TTM Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F3 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F4 || TTC Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F4 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F5 || TTC Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F5 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F6 || TTC Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F6 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F7 || SL Wall || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F7 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F8 || SL Wall || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F8 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| F9 || SL Wall || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| F9 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| FA || THI Huge Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| FA || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| FB || THI Huge Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| FB || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| FC || THI Huge Painting || Default ||  || Upstairs || Locks camera/warps in area
| style="text-align:center;"| FC || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| FD || Hole Course Entry || Default ||  || Basement/HMC || HMC Hole/CotMC Hole/RR Hole
| style="text-align:center;"| FD || Hole Course Entry || Default ||  || Basement/HMC || Flat Course Entry
|-
|-
| style="text-align:center;"| FF || BitDW Entry || Default ||  || Lobby || BitDW Entry
| style="text-align:center;"| FF || BitDW Entry || Default ||  || Lobby || BitDW Entry
|}
|}