Template:Surface Types
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Type | Surface Hex | Behavior | Slipperiness | Unused | Sample Level | Description/Notes |
---|---|---|---|---|---|---|
Floor/Wall/Ceiling | 0x00 | Default | Default | Most | Regular Ground | |
Floor/Wall | 0x01 | Lava | Default | LLL/BitFS/SL/RR | Lava that burns Mario | |
Floor | 0x04 | Default | X | Has Exertion | ||
Ceiling | 0x05 | Climbable | Default | Many | Ceilings that Mario can climb on | |
Floor | 0x09 | Slow Movement | Default | X | Slows movement for Mario when he moves | |
Floor | 0x0A | Death Plane | Default | Many | Triggers death, used in most stages where you can fall off | |
Floor | 0x0B | Default | BoB/SSL Pyramid | Camera mode 1025, close camera | ||
Floor | 0x0D | Default | Courtyard (fountain) | For camera behavior | ||
Floor | 0x0E | Flowing Water | Default | Basement/Outside/CotMC | Has exertion and pushes Mario in water | |
Floor | 0x12 | Intangible | Default | BBH | Seperates BBH mansion from merry-go-round, for room usage | |
Floor | 0x13 | Slide Default | Slide | Most | The default slide floor | |
Floor | 0x14 | Slippery Default | Slippery | Most | The default slippery floor | |
Floor | 0x15 | Non-slippery Default | Non-Slippery | Most | The default non-slippery floor | |
Floor | 0x1A | Different Noise | Default | BBH | Has a varied noise depending on terrain (mostly unused) | |
Floor | 0x1B | Loading Zone | Default | Endless Stairs/WDW | Changes Mario's position/can load new level | |
Floor | 0x1C | Loading Zone | Default | WDW | Changes Mario's position/can load new level | |
Floor | 0x1D | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
Floor | 0x1E | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
Floor | 0x21 | Shallow Quicksand | Default | THI Huge/TTM | Has a depth of 10 units | |
Floor | 0x22 | Deep Quicksand | Default | SSL Pyramid | Has a depth of 160, kills Mario at the bottom | |
Floor | 0x23 | Instant Quicksand | Default | SSL | Instant death quicksand, underneath mist | |
Floor | 0x24 | Deep Moving Quicksand | Default | SSL | Has a depth of 160, kills Mario at the bottom, has exertion | |
Floor | 0x25 | Shallow Moving Quicksand | Default | SSL | Has a depth of 25, has exertion | |
Floor | 0x26 | Quicksand | Default | SSL | Has a depth of 60 | |
Floor | 0x27 | Moving Quicksand | Default | SSL | Has a depth of 60, has exertion | |
Floor/Wall | 0x28 | Constructions | Default | Most | Fences, cannons | |
Floor | 0x29 | Default with Noise | Default | BoB/WF/BBH | Default floor with different noises | |
Floor | 0x2A | Slippery with Noise | Slippery | BoB/Outside | Slippery floor with different noises | |
Floor | 0x2C | Horizontal Wind | Default | SL/BitS/RR/THI Huge | Creates sideways wind | |
Floor | 0x2D | Instant Moving Quicksand | Default | SSL | Instant death quicksand, has exertion | |
Floor | 0x2E | Ice | Slide | CCM/SL/THI | Is slippery, transparent, and has a unique shadow | |
Floor | 0x2F | TotWC Trigger/Sun Carpet | Default | Lobby | Floor to trigger TotWC | |
Floor | 0x30 | Hard Default | Default | CCM/SSL/SL | Always has fall damage, regardless of terrain | |
Floor | 0x32 | Surface Warp | Default | TotWC/DDD/JRB | Warp with no height check (moving above triggers it) | |
Floor | 0x33 | Slide Timer Start | Default | PSS | Starts the timer for the slide | |
Floor | 0x34 | Slide Timer End | Default | PSS | Ends the timer for the slide | |
Floor | 0x35 | Hard Slippery Surface | Slippery | SSL | Always has fall damage, slippery | |
Floor | 0x36 | Hard Slide Surface | Slide | SL | Always has fall damage, slide | |
Floor | 0x37 | Hard Non-Slippery Surface | Non-Slippery | CCM/SL/WMotR | Always has fall damage, Non-Slippery | |
Floor | 0x38 | Upwards Wind | Default | CCM/THI/TTM | Creates upward wind, also acts as a death barrier | |
0x40 | Vertices Information | - | Beginning of the vertices information in the level data | |||
0x41 | Continue | - | ||||
0x42 | End | - | Marks the end of level data | |||
0x43 | Objects | - | Beginning of some object information in the level data | |||
0x44 | Waterlike Collision | - | Beginning of the waterlike information in the level data | |||
Floor | 0x65 | Default | BoB/WF | Camera mode 2817, zoomed out | ||
Floor | 0x66 | Default | SSL Pyramid/TTC/THI | For camera behavior | ||
Floor | 0x68 | Default | THI Wiggler | For camera behavior | ||
Floor | 0x69 | Default | THI Tiny | For camera behavior | ||
Floor | 0x6E | Default | WF/SSL | For camera behavior | ||
Floor | 0x6F | Default | BitDW/THI | For camera behavior | ||
Floor | 0x70 | Default | BoB/TTM | For camera behavior | ||
Floor/Wall/Ceiling | 0x72 | Camera-only Surface | Default | Basement/CotMC/SL | Intangible as a surface for Mario, however restricts camera movement | |
Floor | 0x73 | Slide with Noise | Slide | X | Has noises, unused | |
Floor | 0x74 | Slide with Noise | Slide | X | Has noises, unused | |
Floor | 0x75 | Snowman's Path | Slide | CCM | Snowmans head race path; has noise | |
Floor/Wall | 0x76 | Surfaces with Flags | Default | Most | Most surfaces that have flags use this type | |
Floor | 0x77 | Default | X | Can have flags | ||
Floor | 0x78 | Slide | THI Huge | Possibly for camera behavior, has noise | ||
Floor | 0x79 | Slippery | CCM | For camera behavior | ||
Floor | 0x7A | Switch Surface | Non-Slippery | Many | Switches and Dorrie use this surface | |
Wall | 0x7B | Invisi-Cap Mesh's | Default | Many | Passible with invisible cap | |
Floor | 0xA6 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
Floor | 0xA7 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
Floor | 0xA8 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
Floor | 0xA9 | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAA | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAB | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAC | WF Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAD | WF Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAE | WF Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xAF | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xB0 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xB1 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
Floor | 0xB2 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB3 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB4 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB5 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB6 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB7 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
Floor | 0xB8 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
Floor | 0xB9 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
Floor | 0xBA | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
Floor | 0xBB | DDD Wall | Default | Basement | Wobbles camera, locks it | |
Floor | 0xBC | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
Floor | 0xBD | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
Floor | 0xBE | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xBF | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC0 | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC1 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC2 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC3 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC4 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC5 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC6 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xC7 | Default | X | Wobbles camera, locks it | ||
Floor | 0xC8 | Default | X | Wobbles camera, locks it | ||
Floor | 0xC9 | Default | X | Wobbles camera, locks it | ||
Floor | 0xCA | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
Floor | 0xCB | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
Floor | 0xCC | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
Floor | 0xCD | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xCE | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xCF | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
Floor | 0xD0 | HMC/CotMC Pool Loading | Default | Basement/HMC | Possibly for triggering the pool graphic to load | |
Floor | 0xD1 | Default | X | |||
Floor | 0xD2 | Default | X | |||
Floor | 0xD3 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD4 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD5 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD6 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD7 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD8 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xD9 | WF Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDA | WF Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDB | WF Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDC | JRB Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDD | JRB Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDE | JRB Painting | Default | Lobby | Horizontal Course Warp | |
Floor | 0xDF | LLL Painting | Default | Basement | Horizontal Course Warp | |
Floor | 0xE0 | LLL Painting | Default | Basement | Horizontal Course Warp | |
Floor | 0xE1 | LLL Painting | Default | Basement | Horizontal Course Warp | |
Floor | 0xE2 | SSL Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xE3 | SSL Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xE4 | SSL Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xE8 | DDD Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xE9 | DDD Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xEA | DDD Wall | Default | Basement | Horizontal Course Warp | |
Floor | 0xEB | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xEC | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xED | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xEE | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xEF | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF0 | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF1 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF2 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF3 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF4 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF5 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF6 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF7 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF8 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xF9 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xFA | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xFB | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xFC | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
Floor | 0xFD | Hole Course Entry | Default | Basement/HMC | Flat Course Entry | |
Floor | 0xFF | BitDW Entry (Not a Warp) | Default | Lobby | BitDW Entry |