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This term has caused some confusion because the object is not actually moved to another location. It is just made invisible and (in most cases) doesn't interact with any other objects or Mario.
This term has caused some confusion because the object is not actually moved to another location. It is just made invisible and (in most cases) doesn't interact with any other objects or Mario.
==Coatroom analogy==
==Coatroom Analogy==
Super Mario 64's grabbing behavior is similar to a coatroom. When Mario grabs an object, he drops it off in the coatroom (limbo) and is given a ticket (the visible entity that appears in Mario's hands). When he releases that object later, he redeems the ticket, losing it, to receive the original item (the coat). [[Cloning]] allows Mario to have the ticket for a coat that is not in the coatroom, causing odd behavior upon redeeming it if it is not a coat (not a grabbable item). [[Handsfree teleport]]ing allows Mario to get rid of a ticket without the object leaving limbo, as though he lost his ticket and cannot get his coat back.
Super Mario 64's grabbing behavior is similar to a coatroom. When Mario grabs an object, he drops it off in the coatroom (limbo) and is given a ticket (the visible entity that appears in Mario's hands). When he releases that object later, he redeems the ticket, losing it, to receive the original item (the coat). [[Cloning]] allows Mario to have the ticket for a coat that is not in the coatroom, causing odd behavior upon redeeming it if it is not a coat (not a grabbable item). [[Handsfree teleport]]ing allows Mario to get rid of a ticket without the object leaving limbo, as though he lost his ticket and cannot get his coat back.
==Technical details and behavior==
==Technical details and behavior==