Tick Tock Clock: Difference between revisions

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Tick Tock Clock is the 14th course in the game, which has a level theme of the inside of a clock. This level's core focus is in platforming, having a void at the lower part of the level, to which falling off of a platform can lead to a death.
'''Tick Tock Clock''' is the 14th course of ''[[Super Mario 64]]''. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.
==Clock Settings==
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
* [[Spinner]]s
* [[Cog]]s
* [[Rotating Block|Rotating block]]s
* [[Moving Bar|Moving bar]]s
* [[Pendulum]]s
* [[Elevator]]s
* [[Treadmill]]s
In general:
* On the still setting, moving and rotating platforms do not attempt to move. The [[Thwomp]], however, still moves. [[Pedro Spot|Pedro spot]]s are common on this setting. This setting was once used for the [[A Button Challenge]] because of a specific Pedro spot on the [[cog]]s.
* On the slow setting, moving and rotating platforms move slowly.
* On the fast setting, moving and rotating platforms move quickly. Using [[Vertical Speed Conservation]] on an [[elevator]], the most vertical speed can be stored on the fast setting compared to other settings.
* On the random setting, most objects call [[RNG]] to determine their movement. This setting is used for the A Button Challenge, the [[ABZ Button Challenge]], the [[Buttonless Challenge]], and many more because of its potential for manipulation. On this setting, there is potential for [[Squish Cancel|squish cancel]] on the [[Moving Bar|moving bar]]s and [[pendulum]]s, and [[Pendulum Manipulation|pendulum manipulation]] is also possible. There is a Pedro spot on a certain [[pendulum box]] that saved 3 A presses on [[Stomp on the Thwomp]]<ref>[https://www.youtube.com/watch?v=E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by UncommentatedPannen]</ref> that exists on every setting, but it is only possible to enter it with pendulum manipulation on the random setting.<ref>[https://youtu.be/WuPDINiLWOg "SM64 - TTC Pendulum Box Pedro Spot" by ds273]</ref>
==Upwarp==
{{See also|History Of The TTC Upwarp|List of Unsolved Glitches}}
In 2013, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. 2 years later, due to the inability to replicate this upwarp, [https://youtube.com/user/pannenkoek2012 pannenkoek2012] placed a US$1,000 bounty for anyone who could replicate and record the upwarp in [[Mupen64]]<ref>[https://www.youtube.com/watch?v=aNzTUdOHm9A "SM64 - TTC Upwarp $1000 Bounty" by pannenkoek2012]</ref>. The bounty has not yet been claimed, and the upwarp has yet to be replicated.


==Discoveries==
However, in May of 2020, a runner named dumpdome64 ran into a similar glitch while practicing the Tick Tock Clock 100 Coin Star route.<ref>[https://www.youtube.com/watch?v=o-6s2Igd-qw "weird teleporting thing" by dumpdome64]</ref> While practicing, a push block from high in the course suddenly appeared much lower in the course, at a Y-position close to 0. In addition, Mario's shadow became glitched for 1 frame at several points later on. Preliminary analysis suggests that all of these glitches were the result of a single bit being changed for 1 frame and a connection between these and the upwarp is possible.
==Coins==
There are 128 coins naturally in the course. With [[cloning]], it is possible to clone 127 extra coins to bring the coin count to 255, or clone 151 coins to bring the coin count to 279 coins before the game crashes due to object slots.
{{TTC Coins}}
==A Press Counts==
There are no A presses needed inside TTC in the [[A Button Challenge]].


In 2015, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. Soon after, due to the inability to replicate this [[upwarp]], [[Pannenkoek2012]] placed a US$1,000 bounty for anyone who could replicate and record the [[upwarp]]
It should be noted that it requires 1x A press to enter TTC, which is repeated three times.
in Mupen64, and confirm that it is replaceable, and not an occurrence due to hardware malfunction, or other outside influences. The bounty has not yet been claimed, and the upwarp has yet to be replicated.
===Spawning Displacement A Press Saves===
Mario can collect [[Stop Time for Red Coins]] on a [[spinner]] by [[cloning]] it. He can also collect both [[The Pit and the Pendulums]] and [[Get a Hand]]<ref>[https://www.youtube.com/watch?v=1kfkiH51AA8 "TTC Get a Hand & Re-Enter 0.5x A Presses" by UncommentatedPannen]</ref> on a spinner by [[kicking]] a [[wall]] as he collects them, allowing him to keep that momentum and fall across the course, landing on a spinner down below. These spinners can be used on the random setting to provide [[spawning displacement]] that allows Mario to spawn back on top of the clock, which saves 1 A press each time it is used<ref>[https://www.youtube.com/watch?v=i0vJAD0UCIY "TTC 0x Re-Entry using Spawning Displacement Standings" by UncommentatedPannen]</ref>.
==Other Challenges==
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].


It has been also been shown that it's possible to use the treadmill in TTC to clip through the gate in the middle portion of the level, which required 2x A presses.
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.


==A Press Counts==
In the [[No Buttons Allowed Challenge]], ''Get a Hand'' and ''Stop Time for Red Coins'' can be collected. The former requires [[Pendulum Manipulation]] to reach the star.
 
In the [[No Joystick Allowed Challenge]], every star except for ''Stomp on the Thwomp'' and ''100 Coins'' can be collected.
 
In the [[Pacifist Challenge]], all seven stars can be collected.
 
In the [[B Button Challenge]], the entire course is possible in 0 B presses.
 
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. ''100 Coins'' requires coin cloning to avoid ground pounding the [[Blue Coin]] block.
 
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.
 
There are multiple [[unsolved challenge]]s in this course: getting infinite coins and reaching a [[Parallel Universe]].
 
==Trivia==
* Tick Tock Clock holds the distinction of having a shorter draw distance for objects compared to the other courses. The default draw distance for objects in Tick Tock Clock is 2000 units, half of the game's regular 4000 units.


There are currently 7x A presses needed for TTC in the [[A Button Challenge]]
==References==
{| class="wikitable sortable"
<references />
|-
{{Level courses}}
! A Press # !! Multiplicity !! Purpose
|-
| #1 || 3|| To get out of the treadmill grinding spot
|-
| #2, #3, #4 || 1 || To get from the rotating boxes to the top of the clock
|-
| #5 || 1 || To get past the thwomp
|}
It should be noted that it requires 1x A Press to enter TTC<br>
For the full list of A Presses
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