Terrain: Difference between revisions

Jump to navigation Jump to search
124 bytes added ,  14 August 2023
m
no edit summary
(Seems short but I dunno what else to put here.)
 
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Terrain is a course (main/extra) setting that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.
'''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.
 
==Behavior==
==Behavior==
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like SSL and CCM, are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide.
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
 
==Data==
==Data==
{{Terrain Data}}
<center>{{Terrain Data}}</center>
[[Category:Mechanics]]

Navigation menu