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==History== | ==History== | ||
''Super Mario 64'' started development sometime before 1995. The game was first publicly shown at the [[Shoshinkai 1995|Shoshinkai show in November 1995]], with the introduction of the Nintendo 64 (named the Ultra 64 at the time). Early footage of the show revealed the 50% complete beta version of ''Super Mario 64'', which looked completely different from the final product.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Shoshinkai_.2795_Demo "Shoshinkai '95 Demo" on The Cutting Room Floor]</ref> It was supposed to come out in December, but was delayed further, and the entire game was rebuilt. | ''Super Mario 64'' started development sometime before 1995. It was written mainly in {{w|C (programming language)|C}}, and originally {{w|Compiler|compiled}} with the SGI IRIS Development Option (IDO) 5.3 compiler.{{citation needed}}{{clarify|compilers for later versions?}} Select parts{{clarify|which?}} were written in {{w|MIPS assembly}}. The Mario head screen was written by {{w|Giles Goddard (video game programmer)|Giles Goddard}} in {{w|C++}}.{{citation needed}} | ||
The game was first publicly shown at the [[Shoshinkai 1995|Shoshinkai show in November 1995]], with the introduction of the Nintendo 64 (named the Ultra 64 at the time). Early footage of the show revealed the 50% complete beta version of ''Super Mario 64'', which looked completely different from the final product.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Shoshinkai_.2795_Demo "Shoshinkai '95 Demo" on The Cutting Room Floor]</ref> It was supposed to come out in December, but was delayed further, and the entire game was rebuilt. | |||
On May 16th, 1996, ''Super Mario 64'' was shown off at E3 in a state very close to the final product.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#E3_1996_Build "E3 1996 Build" on The Cutting Room Floor]</ref> Almost the entire game was accessible. Some small details were changed before release, such as the different star icon in the HUD, and a rock spike at the top of the mountain in [[Bob-omb Battlefield]]. | On May 16th, 1996, ''Super Mario 64'' was shown off at E3 in a state very close to the final product.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#E3_1996_Build "E3 1996 Build" on The Cutting Room Floor]</ref> Almost the entire game was accessible. Some small details were changed before release, such as the different star icon in the HUD, and a rock spike at the top of the mountain in [[Bob-omb Battlefield]]. | ||